mZuzek said:
You have a point, it really does break from the "laws" of the game. Personally though, I loved this Lost Woods more than any before it (and maybe any other area in BotW altogether). I think they nailed the atmosphere really well with all the fog, mysterious music and the torches guiding your way too. It felt really intuitive to play through as well, I was a bit lost for a while but then picked up the torch and realized it was guiding me, I thought it was a brilliant moment. Although I agree it would be better to just let you explore instead of being reset, I'm not sure how exactly that could be done within that same vibe of getting lost and stuff (as in, it could be too easy to just run around and find the Korok Forest randomly). |
The atmosphere was indeed great. It's the same music as the mazes though, which is my favorite of the game so no problem there :)
It's a magical forest, playing tricks on you is what I would have expected. Disable the mini map first ofcourse like in the sandstorms and instead of resetting it could play tricks on you and lead you in circles if you don't do it correctly, subtly lead you away from the center. If the whole thing was at the edge of the map with undefined borders it would also have been impossible to determine where to go from the start. Messing with the controls, even messing with euclidean space by throwing procedural generation in the mix so you never really go anywhere is all fair game to me. Resetting is admitting defeat. Part of the problem is, it was too easy to find it randomly. There was no vibe of getting lost. That vibe was in the Thyphlo ruins. (I didn't have the map tower unlocked so I was truly in the dark)







