| Dr.Vita said: Probably expected the same hype as Pokemon GO. |
Do you see the word revenue?
What does hype have to do with revenue?
Pokemon go is a free to play game with in-app purchases, Super mario run is a free to start game ( 3 levels ) , then you have to pay 10$ for the full game.
It 's near 100m downloads on iphone/ipad alone but only 5% purchased the app, 50$m revenue isn't bad though!
If it managed 100m download on ios, it could do more than double of that on Android, since the user base is way bigger, so it may approach Pokemon Go number of downloads.
Super mario run is expensive for a mobile game/app, even though, it's completely absurd that mobile gamers who spent so much money for the devices they play and many more on microtrasactions of other apps than the cost of super mario run, are complainging about the 10$ of Super mario run...
Mobile gamers would be satisfied with 2-3$... Yeah but initial price for Mario game at 2$-3? Utter devaluing!
Perhaps, the could drop it to 6$ at maximum, even though mobile venture is more for enticing people to acquire their hardware and its software ( Pokemon go and 3DS/ Pokemon SUN & MOON sales boost, proved that it works ) than making money, plus that people who bought it at 10$ could be disgruntled if Nintendo cuts the price, for obvious reasons !










