| Johnw1104 said: My lord, reading these posts... Bioware certainly wasn't "lazy"or rushing some half-assed product to us; rather, they were too ambitious and were guilty of poor planning/time management. Everyone is capable of it. *Edit*: Just to be clear, I'm not speaking about everyone in this thread or suggesting it's unfair to criticize a game's faults. It's those who are acting as if Bioware has done a disservice to the industry, cheated the community, and are taking it personally that frustrate me. No game that's in development for that long with that much money and that many excellent designers is a "lazy" effort, and that word is really ticking me off as I keep seeing it pop up. |
What concerns me is that this is the second time I can remember something like this happening with BioWare.
First, to be honest, I haven't played Andromeda, so I don't know how bad this is (or isn't). However, I think back to Dragon Age 2, which was another big release that suffered from bad decisions. I'm not talking about subjective factors like story or characters, I'm talking about the decision to reuse dungeons over and over instead of spending the time (or budget) to create new ones, which very obviously would have made the game better. There is really no debating that and it was plain as day for anyone, much less experience developers, to see. There were so many good things about that game that such a cheap-out move was really a shame.
It makes me wonder if someone at the top is putting other factors above quality or if there isn't some other failure in the chain of command.


















