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Random_Matt said:
Probably EA wanting it out on the shop floor pronto. That's the trouble when you don't publish yourself.

They officially delayed the game once, it was supposed to launch in 2016, and who knows how many more times they pushed the launch further back but we don't know it because they hadn't given a date yet to the public.

After all, the game was first teased all the way back at E3 in 2014.

GameAnalyser said:
JEMC said:

Well, they lowered it because, in his opinion, they would fix it later by hand. What we should ask is why they didn't do it (did they ran out of time or was it because of budget reasons?), and if there is a way to fix it once the game has been launched.

In any case, like he mentions at the end, this will only serve to increase the quality of animations from now on.

The budget was 40 million..I just don't know where all the money went. This is one of those AAA games I'm definitely skipping since The Division.

We don't know how much of that budget (by the way, where did you get that figure from?) went into development and how much into marketing. And the game has been in development for more than 3 years by a team made of hundred of members.

We don't know if they ended with budget problems or not.



Please excuse my bad English.

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