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JEMC said:
RenCutypoison said:

The problem is the 5 years between the preproduction and the release. A decision was taken 5 years ago, the early devlopment implemented the algorithm, then they started to implement the facial animation before realising they would never have enough time to finish them and they couldn't go back without tremendously delaying the final game for a single element that went wrong.

So they didn't realize the amount of work it would need and where caught with thei pants down. Gotcha!

Now it's only a matter of can it be fixed with patches?

Obviously not. The facial animation, for as much as I know (not much, I'm no animator) should have been a team's work for a big part of the devlopment cycle. It's not a buggy algorithm you can quick fix trough spaghetti coding, it's a long and tedious job. That would require a big investment for a single visual job. Even Nintendo level remasters don't redo facial animations years later (i.e. FFX HD is one hell of a remaster, every model including monsters were remade instead of just the textures, so the old facial animations look off on the new character models).