onionberry said:
pokoko said: Both Skyrim and Fallout 4 had quests that would show a region but when you got there, the markers would disappear and you'd have to search on your own. Some of the Cappy quests in Nuka World were so frustrating that I had to look for videos. Skyrim had quests that were started by picking up an object but with no location given. I had to look one of them up because having that item in my inventory was driving me crazy. I remember a quest where you could buy an item from a trader, though they had no idea where it was used, but you could also hear a rumor that showed you the location of the dungeon--you just had to put the two clues together yourself. Both games also had many unmarked quests, where nothing shows up in your quest-log at all. You just stumble over them. I like those a lot, though I'm sure someone is going to tell me that Breath of the Wild invented them. Games that mix the elements make the most sense. MOST quests should tell you where to go because, otherwise, it's kind of silly for quest-givers not to know the details of their problem.
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That's not what I'm talking about, on both fallout 4 and skyrim if you speak to the right person that person is going to tell you where you need to go. Yeah a lot of time happened to me too, I found an Item and I didn't know what to do until later on the game where some npc told me "hey, do you have this stuff, or do you know that you can find that other stuff at some camp" instantly saying that my mission was completed cause I had the item already. It's the structure when you already have the mission in the mission menu. On Fallout 4 I know I have to go to Diamond city, but I don't need to know the exact location, just tell me it's south east and looks like baseball park, I don't wanna get lost I wanna try and find the place by myself without a gps telling me the exact location.
On breath of the wild you have the location of the main quests from the beginning, when you acquire the map of a new region it tells you the names of the zones inside those regions, there's where you go to explore to find side quests and the npc gives you a hint or a location near the quest and then you need to figure out what to do when you're there. Not just go and find the item at this place or kill the monster at this place, you need to solve how to get there even when they tell you the location. That adds a sense of discovery and you feel like you're doing more than just a quest for video game points.
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You mean normal quests, just with no map marker? I don't really understand. You can just decline to navigate by the map with any game, can't you? I mean, so what if it shows the location of the city/town/fortress on the over-map? Isn't that what maps are for? I'm kind of confused about what you're saying.
To be honest, I don't really get the complaints about "hand holding". When I play an open world game, the first thing I do is go exploring. By the time I get around to quests, I've usually already been to the target area. Complaining about hand holding is kind of like someone complaining about tour guides while following along behind a tour guide. If you don't like it, go out on your own.