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onionberry said:
SvennoJ said:

I remember a little game called Everquest. No in game map. No ! to indicate npc even have a quest. You 'gasp' had to actually type sentences to them and maybe they would give you a hint of a quest, then figure out where to go and what to do. It had unbreakable weapons too which did not break the game. It was much harder than anything else I've ever played. Everything is holding your hand compared to that. But I guess it doesn't count as open world as it loads zones...

everquests is a game from 1999, I could mention the first legend of zelda and other games, but I'm not doing that because I'm talking about the current open world formula which is based on markers and a gps.

Yes, placing markers on distant objects to get to is awesome.
And true that would not work in EQ as it didn't have the draw distance in 1999.

I would have preffered the game to reveal the map gradually based on where you have been instead of map towers. Sure finding and climing the towers is rewarding and well done, but it leaves me wanting to explore one zone at a time for fear I might miss something as there's no easy way to see where you've been.