SegataSanshiro said:
IN the world building it's Zelda. It still has some Wind Waker Vibes. Zelda DNA is there.
No Heart pieces but there is Heart Containers by doing so many shrines and dungeons you get a heart contrainer. In a way it's not any different than before because you still need to do 4 shrines to choose if you want a heart or more stamina.
You cannot repair them. You are given so many most stuff is easily replaceable. You can avoid most fights if you want.
No chest animation anymore. it's closer to the 2D games in that regard. Open it,get it and go.
Yes the classic puzzle chime is there.
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Never ever? I've been hanging on to a near broken 45 dmg club which took a lot of effort to get right after leaving the great plateau and stumbling into a seemingly impossible camp. I guess i can free up that slot, with keeping tools on hand (big leaf, sledgehammer, axe) I only have 3 slots left for weapons to use.
I'm glad the chest animations are short as I always have to open chests twice, inventory full lol.
Anyway the game is so good. My 7 year old went the opposite direction after leaving the great plateau and our 2 games couldn't be more different. I love all the different ways you can tackle fights. Blow them off ledges, sneak attacks, chase in an animal for distraction, use environemtal hazards, fire, explosions. And it all still feels very much like Zelda. Enemies are little puzzles to solve instead of overpowering them by leveling up. Ofcourse some do need better weapons or you'll be chipping away at that health bar for a long time and breaking all your weapons in the process. Normal enemies, even though do they can 1 hit kill me, can all be 'solved' if you're careful enough. Be really careful with those hyper angry lizard people :)
So perhaps does limited weapon slots do make the game better, as you'll be looking at different and more efficient ways to kill enemies to spare your weapons. With a whole array of durable weapons at hand I would not have experimented as much with different ways to tackle groups of enemies.