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vivster said:
Wyrdness said:

His argument is perfectly fine because he's explaining basic resource manangement, pick and choose your fights carefully if you're losing your best weapons to weaker enemies that's all part of the experience. Your argument is actually the one not making sense because would you be carrying around utility weapons you don't need in the mean time? Utility weapons are always found in specific places and villages when needed, the item management is fine.

I noticed that too and that is breaking immersion. It's not really consistent when it forces you on one hand to sacrifice your weapons and on the other side just gives you what you need at that exact moment.

Point is I don't see any downside to a bigger inventory. The small one feels unnecessarily restricting. If they really want you to start hardcore resource managing they might as well make the material and cooking inventories small as well. Why are you allowed to hoard healing items but not weapons when the game gives you an equally abundant amount of both. And you need weapons a lot more than healing.

How is it not immersive finding a wood cutter's axe at a lodge or farming gear at villages with farms? That's very immersive in fact, it's very consistent unless you're the type of player who wants to horde everything from the start and tries fighting every enemy with out any thought for your current resources.

The's plenty of downside in a bigger inventory as a smaller one forces you to respect your current situation instead of playing in a foolhardy manner or try to exploit hording weapons. You're on an adventure so you have manage what you have carefully to survive it, that's part of the experience.