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osed125 said:
EricFabian said:

Pretty much this. Even with the seeds, doesn't make sense at all, since you can only add only one space per upgrade

I thought the same at first but it makes they did it this way.

If you had an unlimited amount of inventory for weapons, then you will quickly stack dozens of weapons (some of them useless) and there will be almost no incentive to pick of weapons later on because "I already have enough". The micro management will be a lot more annoying.

Plus, it will be frustrating to switch weapons quickly with so many at your disposal.

That argument doesn't really make any sense. You are already disincetivised to pick up every weapon because the more you progress the less useful weaker weapons become. No matter how big your inventory, you will always pick the best weapons for the situation. But it sucks when you have stocked up on good weapons that you have to lose them because you had to fight some weak creatures in between. That's why you have to constantly micromanage so you have a weapon for each situation. That is just not fun. I can't even affort to always carry around utility weapons like the leaf and the woodcutter's axe because they take up 2 of the precious weapon slots.

A big inventory isn't a problem. You could have like 4 slots for active weapons that you can switch out in your inventory.

Another thing is chests. How often it happens that the chest just closes again just because your inventory is full. Then you have to drop some shit and go through the animation all over again. The game is actively punishing you for trying to be efficient with your limited slots.



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