By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
vivster said:

That argument doesn't really make any sense. You are already disincetivised to pick up every weapon because the more you progress the less useful weaker weapons become. No matter how big your inventory, you will always pick the best weapons for the situation. But it sucks when you have stocked up on good weapons that you have to lose them because you had to fight some weak creatures in between. That's why you have to constantly micromanage so you have a weapon for each situation. That is just not fun. I can't even affort to always carry around utility weapons like the leaf and the woodcutter's axe because they take up 2 of the precious weapon slots.

A big inventory isn't a problem. You could have like 4 slots for active weapons that you can switch out in your inventory.

His argument is perfectly fine because he's explaining basic resource manangement, pick and choose your fights carefully if you're losing your best weapons to weaker enemies that's all part of the experience. Your argument is actually the one not making sense because would you be carrying around utility weapons you don't need in the mean time? Utility weapons are always found in specific places and villages when needed, the item management is fine.

I noticed that too and that is breaking immersion. It's not really consistent when it forces you on one hand to sacrifice your weapons and on the other side just gives you what you need at that exact moment.

Point is I don't see any downside to a bigger inventory. The small one feels unnecessarily restricting. If they really want you to start hardcore resource managing they might as well make the material and cooking inventories small as well. Why are you allowed to hoard healing items but not weapons when the game gives you an equally abundant amount of both. And you need weapons a lot more than healing.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.