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Forums - Nintendo - Without the Zelda name, Breath of the Wild would not score so well

Tmfwang said:

I believe that if the game did not contain the Zelda name, but was called something else, it would get far worse reviews. By having the Zelda name, nostalgia ampliflies reviewers good thoughts on the game.

Wow one day before the game's actual release-before even playing it- and reviews by the same people who judge nintendo harshly alot and give arguments like too much water(IGN)-you come along and say its not great just because. It's like me saying that the new menu item on the world famous restaurant  that will be releasing tomorrow and has only been tried by critics who gave it glaring reviews are only giving it because of the name of the restaurant. Without even having a taste of the material you claim something that can only be said after fully trying it



Just a guy who doesn't want to be bored. Also

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It goes both ways. Sometimes reviewers are harder on established brands. They need to do more to not be a repeat of what has already been done so as to not feel stale, while at the same time not introducing "gimmicks" or features that alienate fans of previous titles.

In the case of Zelda Breath, reviewers are calling it the finest work Nintendo has ever done. They don't say that about the vast majority of Nintendo titles or even Zelda titles. This game is getting far more ball washing than the last the last four Zelda games, and other Nintendo masterpieces like SMG; so that essentially disproves your point.



pokoko said:

The people posting images and gifs instead of putting thoughts into words are exactly who I thought they'd be.

Torillian said:
I think I'd have more to say about the apparent floor on 3D Zelda games' review scores than this latest example. The fact that Skyward Sword and Twilight Princess (with it's terrible waggle controls) ended up at 93 and 95 respectively makes me think that there's a floor for 3D Zelda where they would have to specifically try to get below. 98 makes BOTW one of the greatest games of all time, and I don't think that is affected by the aforementioned effect.

This is similar to my theory, which I wrote about several days ago.  Nostalgia might add a point or two to a game's ceiling but where I think it really applies is the floor.  With a series like Zelda, I believe that reviewers (or editors) from established publications are afraid, consciously or not, to go very low, partially because of the backlash.

In other words, an average-ish game from EA would score lower than the very same game with a coat of Zelda paint from Nintendo.  

There are a lot of factors at play, though, such as critical lineage, time between games, and the type of game.  Games that continue a story are often judged very closely against the last game in the series, something which doesn't affect Zelda.  The reception of the last game influences the anticipation of the next, as well, which then influences reception.  For example, I think The Last of Us 2 will probably fall under this effect, where some publications would be reluctant to post a low score.

It's almost like a form of intimidation, both by critical history and by the fear of fan overreaction (like the pathetic and fanatical reaction to a Pokemon review from a few years ago).

I think the bigger issue is that Zelda games overall aren't compared to other games, even if they are in the same genre.

Where is the mention of the voice acting, of the story, of the combat animations? 

A big issue in open world games with a lot of content, is a lack of direction/incentive to progress. Gameplay get's repetitive and what keeps things together are interesting quests, loot progression, and new combat possibilities. 

If their was some mention of actually interesting side quests, or how you can keep rare items that would have made things better. 



think-man said:
Just accept that Nintendo have made a great game, credit where credit is due.

Yeah, no doubt about it. But I think without the Zelda name and characters, the MC-score would be around 90-92, which is still fantastic.



Predicted 15+ million lifetime-sales for God of War:

http://gamrconnect.vgchartz.com/thread.php?id=234612&page=1

Eagle367 said:
Tmfwang said:

I believe that if the game did not contain the Zelda name, but was called something else, it would get far worse reviews. By having the Zelda name, nostalgia ampliflies reviewers good thoughts on the game.

Wow one day before the game's actual release-before even playing it- and reviews by the same people who judge nintendo harshly alot and give arguments like too much water(IGN)-you come along and say its not great just because. It's like me saying that the new menu item on the world famous restaurant  that will be releasing tomorrow and has only been tried by critics who gave it glaring reviews are only giving it because of the name of the restaurant. Without even having a taste of the material you claim something that can only be said after fully trying it

Where did I say it wasn't great? I just said that because of the Zelda name, it gets way more positive reviews than it would've without it.



Predicted 15+ million lifetime-sales for God of War:

http://gamrconnect.vgchartz.com/thread.php?id=234612&page=1

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Torillian said:

See how you describe SS?  "Solid".  Is something that was "extremely solid in every aspect" deserve a 93 as one of the greatest games ever made.  I just can't agree with that, and I think if any other franchise had a game where the best people could say about it was it was solid it would not get those kind of scores.  

Really because many franchises that are solid like GOW get scores like that as well, SS was divisive because the approach was heavily different from other games. Gameplay was more compact and motion control was heavily, the game wasn't divisive because it was a bad game, most people say it's one of the best games they've played or it's not something for them as the complaints hinge on the different approach however change does not degrade a game's quality.



Wyrdness said:
Torillian said:

See how you describe SS?  "Solid".  Is something that was "extremely solid in every aspect" deserve a 93 as one of the greatest games ever made.  I just can't agree with that, and I think if any other franchise had a game where the best people could say about it was it was solid it would not get those kind of scores.  

Really because many franchises that are solid like GOW get scores like that as well, SS was divisive because the approach was heavily different from other games. Gameplay was more compact and motion control was heavily, the game wasn't divisive because it was a bad game, most people say it's one of the best games they've played or it's not something for them as the complaints hinge on the different approach however change does not degrade a game's quality.

With such bland, unresponsive, and repetitive combat, Skyward Sword isn't anywhere near one of the best games. 



areason said:
Wyrdness said:

Really because many franchises that are solid like GOW get scores like that as well, SS was divisive because the approach was heavily different from other games. Gameplay was more compact and motion control was heavily, the game wasn't divisive because it was a bad game, most people say it's one of the best games they've played or it's not something for them as the complaints hinge on the different approach however change does not degrade a game's quality.

With such bland, unresponsive, and repetitive combat, Skyward Sword isn't anywhere near one of the best games. 

Combat was responsive for me but then I wasn't swinging mindlessly.



Wyrdness said:
areason said:

With such bland, unresponsive, and repetitive combat, Skyward Sword isn't anywhere near one of the best games. 

Combat was responsive for me but then I wasn't swinging mindlessly.

Swinging for 40 hours plus, with variation being hindered by the controls= 10/10. 



areason said:
Wyrdness said:

Combat was responsive for me but then I wasn't swinging mindlessly.

Swinging for 40 hours plus, with variation being hindered by the controls= 10/10. 

Wasn't hindered one bit in my playthrough but then as I said before I wasn't swinging mindlessly like a cavemen throughout it.