pokoko said:
The people posting images and gifs instead of putting thoughts into words are exactly who I thought they'd be.
Torillian said: I think I'd have more to say about the apparent floor on 3D Zelda games' review scores than this latest example. The fact that Skyward Sword and Twilight Princess (with it's terrible waggle controls) ended up at 93 and 95 respectively makes me think that there's a floor for 3D Zelda where they would have to specifically try to get below. 98 makes BOTW one of the greatest games of all time, and I don't think that is affected by the aforementioned effect. |
This is similar to my theory, which I wrote about several days ago. Nostalgia might add a point or two to a game's ceiling but where I think it really applies is the floor. With a series like Zelda, I believe that reviewers (or editors) from established publications are afraid, consciously or not, to go very low, partially because of the backlash.
In other words, an average-ish game from EA would score lower than the very same game with a coat of Zelda paint from Nintendo.
There are a lot of factors at play, though, such as critical lineage, time between games, and the type of game. Games that continue a story are often judged very closely against the last game in the series, something which doesn't affect Zelda. The reception of the last game influences the anticipation of the next, as well, which then influences reception. For example, I think The Last of Us 2 will probably fall under this effect, where some publications would be reluctant to post a low score.
It's almost like a form of intimidation, both by critical history and by the fear of fan overreaction (like the pathetic and fanatical reaction to a Pokemon review from a few years ago).
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I think the bigger issue is that Zelda games overall aren't compared to other games, even if they are in the same genre.
Where is the mention of the voice acting, of the story, of the combat animations?
A big issue in open world games with a lot of content, is a lack of direction/incentive to progress. Gameplay get's repetitive and what keeps things together are interesting quests, loot progression, and new combat possibilities.
If their was some mention of actually interesting side quests, or how you can keep rare items that would have made things better.