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Forums - Gaming - Horizon budget is at least 45 million Euro, 250 dev team

They should be making a lot of money on this game then. I think they could break even first week



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CGI-Quality said:
Imaginedvl said:

I do not think this is close to a comparison here...

I have the game (and played it all day yesterday) and yes, Horizon Dawn is a very good game (I really like it); but you cannot compare it to the Witcher 3 in term of scale. While the map is huge, everything is just not at the same level than Witcher 3; let's be honest.

To both posts:

Such as? NPC count? World map? Unless stated, no one knows for sure of the differences in scale between the two, so that's where my confusion lies with both of you in this argument.

Well, I gave a short list already. but I can tell you what come to my mind:

- Less item and gear types
- Crafting is way simplier in Hozizon, it is more like Tomb Raider and are just "unlockable" basically for the upgrades
- Same goes with potion (which is part of the crafting menu in Horizon); I mean the Whitcher 3 alchemy stuff is just ridiculous tho :)
- Talent tree is smaller and super simple (not a bad thing in term of gameplay, but it is just smaller)
- Map is just not as big as Witcher 3
- For the story, so far I really like Horizon' story (not going to spoil) and it is just more aligned to my taste than the Witcher 3 but the number of quests and events is just not comparable to the Whitcher 3 (I'm talking about content yes). Not going to give you number but for instance in the first zone, I had like 4 (If I remember well) side quests only.

So yah, Horizon has less content overall than the Witcher 3.

Again, not saying it is a bad thing and I really like Horizon way more than the Witcher 3, but the "scale" is just not the same; everything is just bigger, more complex and more detailled in the Witcher 3.



SpokenTruth said:
celador said:
They should be making a lot of money on this game then. I think they could break even first week

GG probably nets $9 per sale on a $60 disc if they are paid a royalty.   It would need to sell over 5 million units the first week to do that.

If they are paid a flat fee by Sony for development, they don't make any new money regardless of how well it sells.

Umm they're a Sony stuido



SpokenTruth said:
betacon said:

Umm they're a Sony stuido

Yes, and that doesn't change how they get paid. 

It does.



CGI-Quality said:
Imaginedvl said:

Well, I gave a short list already. but I can tell you what come to my mind:

- Less item and gear types
Less gear items? Eh, don't know about that.


- Crafting is way simplier in Hozizon, it is more like Tomb Raider and are just "unlockable" basically for the upgrades
Crafting simplicity isn't really that indicative of scale, even if I agree that it's simpler in Horizon

- Talent tree is smaller and super simple (not a bad thing in term of gameplay, but it is just smaller)
This is accurate

- Map is just not as big as Witcher 3
I haven't seen the breakdown yet. I hear it's bigger in some regards and smaller in others. 

- For the story, so far I really like Horizon' story (not going to spoil) and it is just more aligned to my taste than the Witcher 3 but the number of quests and events is just not comparable to the Whitcher 3 (I'm talking about content yes). Not going to give you number but for instance in the first zone, I had like 4 (If I remember well) side quests only.
The Witcher III is a longer game. Yes.

So yah, Horizon has less content overall than the Witcher 3.
Right now, while I hear good arguments, I still say there's no definitive proof to the contrary. For either game.

Again, not saying it is a bad thing and I really like Horizon way more than the Witcher 3, but the "scale" is just not the same; everything is just bigger, more complex and more detailled in the Witcher 3.
I don't know about complexity and detail, but as I suspected, no one knows for sure. 

My take

I'm not sure what you are doing here? Are you trying to validate the accuracy of what I'm saying?

I stated some very specific things (like the amount of items (not only types), item types and categories, quests (and NPCs by the way, did not mention it before), crafting options, map size (the map is not bigger and you can see that by playing it, the scale of it is way smaller in Horizon)). This is accurate.

You said you do not know about the number of items; just start both games and look at it; it is just obvious; Horizon got way fewer items and item categories than the Witcher 3. It is a good thing in my opinion because the number of items and even recipe in the Whitcher 3 is just ridiculous to me but it is still a different scale.

I mean those are not about what game or concept is better but about "content" size and scale, which is what we are talking about here after all.

Hoziron is a better game at the end for my taste anyway. 



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This is why gaming is going to fail if dev costs are not reduced. (hinting back to other thread on not pushing into 4K gaming yet)

This game requires about 1.2MM sales just to break even. (45MM/$40 earned on $60 game)

That is insane and will likely cause game prices to increase in the near future. But thank goodness we'll get 4K images in the process because that makes the game so much more fun to play.



Easy profit for Sony. This game is a masterpiece!



superchunk said:
This is why gaming is going to fail if dev costs are not reduced. (hinting back to other thread on not pushing into 4K gaming yet)

This game requires about 1.2MM sales just to break even. (45MM/$40 earned on $60 game)

That is insane and will likely cause game prices to increase in the near future. But thank goodness we'll get 4K images in the process because that makes the game so much more fun to play.

If it takes 1.2 million to break even, then Guerrilla shouldn't worry so much about not returning a profit. Previews and reviews were for the most part positive, which definitely helped increase consumer interest in the game.



CGI-Quality said:
Imaginedvl said:

I'm not sure what you are doing here? Are you trying to validate the accuracy of what I'm saying?

I stated some very specific things (like the amount of items (not only types), item types and categories, quests (and NPCs by the way, did not mention it before), crafting options, map size (the map is not bigger and you can see that by playing it, the scale of it is way smaller in Horizon)). This is accurate.

You said you do not know about the number of items; just start both games and look at it; it is just obvious; Horizon got way fewer items and item categories than the Witcher 3. It is a good thing in my opinion because the number of items and even recipe in the Whitcher 3 is just ridiculous to me but it is still a different scale.

I mean those are not about what game or concept is better but about "content" size and scale, which is what we are talking about here after all.

I gave my take on your responses. I'm saying that what you've presented doesn't state, as a matter of fact, that The Witcher III is bigger in terms of scale. 

Well then; we are just arguing about what "you" or "I" consider scale and this is a dead end :)

Because yes, what I said were "facts" and everything I said is just bigger in the Whitcher 3 (or have more diversity/categories), I did not make up anything. That's at least my definition of scale.

Only thing that may be argued is the size of the map actually, the rest are just plain numbers.



CGI-Quality said:
Imaginedvl said:

Well then; we are just arguing about what "you" or "I" consider scale and this is a dead end :)

Because yes, what I said were "facts" and everything I said is just bigger in the Whitcher 3 (or have more diversity/categories), I did not make up anything. That's at least my definition of scale.

Only thing that may be argued is the size of the map actually, the rest are just plain numbers.

You weren't accused of making anything up. 

Next, of course it's mostly a numbers game - but that helps what I'm saying. Without anything definitive, you can't say one is so much bigger than the other. You also changed your tune on map size (which plays a substantial role in the scope of things). Ultimately, scale can continue to be disputed (which I think is awesome, given the excellence of both titles).

Like what (other than the map, which can be very sujbective after all). I presented that: 

- Items
- Quest count (and this is actually by FAR lower than the Whitcher 3, esp. for side quests)
- NPCs
- Crafting system (way less recipes and ingredients and crafting options)
- Skill system (way less skills)

And I fail to see how can anyone argue in a different direction for "most of what I presented" other than preferring one way or another (I prefer the way Horizon does it, it does not mean I can argue the scale of it)...

And regarding the map, I did not change my tone; I'm just telling that there is no number to back it so yah you could argue and disagree with it but I think believe it is bigger based on my gameplay.