By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Horizon budget is at least 45 million Euro, 250 dev team

Mummelmann said:
Turkish said:
Interesting that GG was able to make a game on a scale of Witcher 3 with less people and a smaller budget! I also like that Horizon has much more variety in environments, from snowey mountains to forests to grand canyon type areas. W3 felt almost the same the whole game until Blood and Wine.

A couple of things I need to correct and/or remind you of here:

1: The Witcher 3 was a multiplatform title being developers simultaneously, whereas Horizon is exclusive to PS4.

2: The development budget was nowhere near 81 million dollars, it was reportedly around 32-33 million dollars and the bigger figures include promotional budgets and marketing. TW3 had a massive marketing push in all major territories.
http://www.usgamer.net/articles/how-much-did-the-witcher-3-cost
http://www.neogaf.com/forum/showthread.php?t=1059873

3: The Witcher 3 is a lot more detailed, the sidequests are immense and varied, the main story is a lot longer, the world is jam packed with content, NPC's and events and map is colossal. Writing is miles better, music as well, skill system along with magic has a lot more depth and variation, it has a slew of effects enabled or available for PC users. Hell, look at the size of Novigrad alone, that city is near as big as some entire games with all its underground passages and districts! In Horizon, I've yet to find a single hut or house that I could open and enter, there are practically no interiors designed for it besides dungeons, compare that to TW3 and Skyrim, for instance. I think I spent 95 hours on The Witcher 3 before the expansion packs came out, it's an immense game and it plays a lot more like a full fledged RPG designed in such a way that your choices and actions actually have a huge impact on the world and the story. Horizon is a great open world ARPG but it doesn't hold a candle to TW3 is sheer scope, variation and epicness.

A waste of time. All you needed to post was this.

https://www.youtube.com/watch?v=YnI_mvp2fjc



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Around the Network

Sounds kinda small, tbh. Just to get a sense of perspective, does anyone know the size of Bethesda's teams that worked on Fallout 4 and/or Skyrim?



Hope the best for the game. This is for the player, that is sure. i love AAA-Games



Dgc1808 said:
SpokenTruth said:

Yes, and that doesn't change how they get paid. 

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

GG is a Sony studio, so Sony paid that $47.5M (just going with the current Euro to USD conversion rate). Sony will be getting back ~$34 per game at a $60 retail price. Not $9. So about 1.4M sales needed to break even if that 45M Euro includes marketting. 

They get all $60 if its bought digitally aswell. 



Man that stupid comparison with zelda and witcher3.

All 3 games are different and are awesome.

Horizon 's worls scale is waay bigger then both zelda and witcher.

Not every game needs to he 500+ hours



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Around the Network
SpokenTruth said:
Intrinsic said:
In a recent Nintendo shareholder’s meeting, Shigeru Miyamoto clarified the size of the development team on Zelda: Breath of the Wild but that it will also need to sell around 2 million copies to break even on its development costs.

Here, read it for yourself.....

So thats a sub 1080p game. It needs to sell at least twice as much as horizon to even break even. 

Dev costs only or dev costs plus marketing?  

Unless we know these specifically, it's hard ot compare games this way.

True, and i have no idea. What we do know though is that Horizons devs costs was around 45M...... and based on what nintendo said of Zelda, it would be within reason to deduce that they are talking about devs costs too. the game has been in active development since before 2013 after all when it was originally announced and was to be released in 2015. 

A good way to estimate the cost of a games dev is to look at the size of the team making it and/or the duration of active development. If in 2013 nintendo announced the new zelda, then went  on to say it would be out in 2 years.... there is no way it wasn't in full development.



45 million dollar or euro : ) ? i hope the best for the team.



A question: If the game is very successful, the team can be even bigger in future, Correct?
Hopefully 5 million units will be sold quickly. i hope it for us Gamer and the developer =) Have fun @ all