I wish I could play this at launch :/
| Robert_Downey_Jr. said: It's really hard to judge Nintendo games based on scores. They tend to be inflated with reviewer nostalgia with these older franchises. Nintendo has made some classic games and recently too, but I find most of the time I have to watch the videos of them playing to see if it looks interesting or not. This one looks like a winner from previews but I do hate the weapon degeneration. Always hate simmish stuff like that in games, especially open world ones. |
Just curious what games do you trust being good if they're reviewed well?
I get nostalgia is a factor, especially for Nintendo games. But I would like to think that critics (and hopefully gamers as well) can judge games on their own merits and not bring nostalgia too much into the overall perspective of the reviewed game. Games like Mario Galaxy, Smash Bros. Wii U, Pokémon Sun and Moon, A Link Between Worlds, etc. appear to more than deserve their high scores and sales.
Kai_Mao said:
Just curious what games do you trust being good if they're reviewed well? I get nostalgia is a factor, especially for Nintendo games. But I would like to think that critics (and hopefully gamers as well) can judge games on their own merits and not bring nostalgia too much into the overall perspective of the reviewed game. Games like Mario Galaxy, Smash Bros. Wii U, Pokémon Sun and Moon, A Link Between Worlds, etc. appear to more than deserve their high scores and sales. |
Not only that, but also everyone says this Zelda feels radically different from any other in the saga so... how is nostalgia working there? Specially since nostalgia can backfire big time when you make huge changes and fans start to feel like the game is not what they were used to.
Goodnightmoon said:
Not only that, but also everyone says this Zelda feels radically different from any other in the saga so... how is nostalgia working there? Specially since nostalgia can backfire big time when you make huge changes and fans start to feel like the game is not what they were used to. |
I would challenge anyone to play some of these games in the Mario and Zelda franchises and say they have the same experience from playing each game from these series. Like say playing Super Mario 64 is the same experience as Super Mario Bros. 3. If so, then good for them. I just don't know if this kind of experience goes beyond a minority group of people.
Kai_Mao said:
I would challenge anyone to play some of these games in the Mario and Zelda franchises and say they have the same experience from playing each game from these series. Like say playing Super Mario 64 is the same experience as Super Mario Bros. 3. If so, then good for them. I just don't know if this kind of experience goes beyond a minority group of people. |
Yeah, is ridiculous, everytime people talks like if every Mario and every Zelda feels the same I already know how big their level of ignorance on the subject is.
Kai_Mao said:
Just curious what games do you trust being good if they're reviewed well? I get nostalgia is a factor, especially for Nintendo games. But I would like to think that critics (and hopefully gamers as well) can judge games on their own merits and not bring nostalgia too much into the overall perspective of the reviewed game. Games like Mario Galaxy, Smash Bros. Wii U, Pokémon Sun and Moon, A Link Between Worlds, etc. appear to more than deserve their high scores and sales. |
I think they deserve high scores, I just don't think they deserve THAT high of scores. I feel like Nintendo does not get nearly as much backlash for lack of innovation as other developers. That was one of my big criticisms of SSB WiiU is that it felt VERY similar to everything they'd done before and kinda lacked a wow factor, but the reviews made almost no mention of it. I've brought this up to my fellow Nintendo gamers before and they usually say "but I don't want them to change too much. I LOVE Mario/Zelda/Smash/Pokemon!" and I feel like that's the general attitude. I'm not saying they're bad games but when I see Ratchet and Clank get docked for lack of innovation it seems unfair.
It's even true in the same franchise! I mean does SMG2 deserve the same meta as SMG1? SMG1 did all the innovation yet the second doesn't get any of the "samey" review docks that so many other games do?
Sales is fine because people like what they like and personally I'll buy the same thing if it has new levels and a new adventure, but the double standard with reviews in regards to that is what I take issue with. Wheras a reviewer might say "it all feels like you've been there before" for one game, for a Nintendo game they might instead say "it has all the usual Nintendo charm that you know and love"
I am Iron Man
| Robert_Downey_Jr. said: I think they deserve high scores, I just don't think they deserve THAT high of scores. I feel like Nintendo does not get nearly as much backlash for lack of innovation as other developers. That was one of my big criticisms of SSB WiiU is that it felt VERY similar to everything they'd done before and kinda lacked a wow factor, but the reviews made almost no mention of it. I've brought this up to my fellow Nintendo gamers before and they usually say "but I don't want them to change too much. I LOVE Mario/Zelda/Smash/Pokemon!" and I feel like that's the general attitude. I'm not saying they're bad games but when I see Ratchet and Clank get docked for lack of innovation it seems unfair.
It's even true in the same franchise! I mean does SMG2 deserve the same meta as SMG1? SMG1 did all the innovation yet the second doesn't get any of the "samey" review docks that so many other games do?
Sales is fine because people like what they like and personally I'll buy the same thing if it has new levels and a new adventure, but the double standard with reviews in regards to that is what I take issue with. Wheras a reviewer might say "it all feels like you've been there before" for one game, for a Nintendo game they might instead say "it has all the usual Nintendo charm that you know and love" |
Except the is quite a fair bit of innovation in their games, SSB4 utilizes a different approach to previous games and is more strategic and competitive then Brawl and Melee hence why the game is played with 2 stocks as opposed to 4 in most tournaments and why many competitive players either stick to one particular Smash game because the fundamentals are completely different. SMG2 took SMG1's concept and utilized it in a different manner, where in the first game gravity was played around in each world to create traditional tasks to collect stars the second game made each level a concept using gravity where the player now has to obey the law of the central mechanic to solve the level. These are innovative things that most people who are critical fail to notice because they focus only on the similarities.
Wyrdness said:
Except the is quite a fair bit of innovation in their games, SSB4 utilizes a different approach to previous games and is more strategic and competitive then Brawl and Melee hence why the game is played with 2 stocks as opposed to 4 in most tournaments and why many competitive players either stick to one particular Smash game because the fundamentals are completely different. SMG2 took SMG1's concept and utilized it in a different manner, where in the first game gravity was played around in each world to create traditional tasks to collect stars the second game made each level a concept using gravity where the player now has to obey the law of the central mechanic to solve the level. These are innovative things that most people who are critical fail to notice because they focus only on the similarities. |
and yet every sequel does THAT much at least. I'm saying they don't penalize them as much for doing just as much innovation as others who they criticize for being samey
I am Iron Man


Robert_Downey_Jr. said:
and yet every sequel does THAT much at least. I'm saying they don't penalize them as much for doing just as much innovation as others who they criticize for being samey |
Major franchises that get caught with innovation issues are generally those that have flaws in design going forward, a problem that excusable here isn't necessarily excusable in the next one and the quality can take a hit when it feels like it isn't as fresh. Uncharted 3 and 4 didn't go leaps and beyonds over 2 in terms of Innovation, but they don't get flack for it, while something like Assassin Creed or other franchises do. I honestly think ubisoft gets the hit the hardest with samey deduction.
I understand what you mean, but I think it is reflection of something bigger and it is not exclusive to Nintendo, Sony or Microsoft published games.
