By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Neogaf : Multiple reports of joycon issues in switch previews.

SonytendoAmiibo said:
Gamexplain just put this vid up. https://www.youtube.com/watch?v=SbG3F9RwlcY

If this is the case, then the signal isn't that good :/

But looks like it won't be a problem when attached to the Switch then



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

Around the Network

One can only hope that the signal can be improved before launch. Of course, if it is because Nintendo is using cheap Bluetooth components, it won't be that easy.



I guess I'm glad I'm not getting it at launch this time. Had issues with my Wii U that I got at launch too.



1doesnotsimply

Goodnightmoon said:

My point about DS4 is not "oh look your console has it too" but to find the core of the problem, even if only happens in rare cases it can still show a common cause, if this is indeed a problem with the intensity of the signal then maybe it can be solved, that is my point.

My point isnt to say "ha-ha switch is screwed", but rather that comparing the two situations doesnt come to a solution because in the DS4s case it isnt an issue with bluetooth signal or reception, but rather a hardware issue on a tiny number of controllers, small enough to be considered under the standard fault tollerance levels, the difference being if a DS4 goes far enough away from a PS4 that it can no longer communicate with the console, as soon as it gets within range again it picks right up from where it left off, it seems, from the descriptions thus far, that when the controller gets too far from the switch or gets blocked by something, not only does it disconnect but it loses sync completely until reconnected to the main console (and thus, resynced), this does not happen on the DS4, even if you manage to get the controller far enough away that it loses connection, you do not need to reconnect it to USB to re-sync, it retains the sync settings until manually told not to (same for xbox one controllers), so it is likely a combination of both hardware issues (bluetooth signal is weak and easilly loses communication with the console) and software (does not retail sync authentication, so even when it gets back within range it does not automatically reconnect).

The latter should, theoretically be fixable with a software update, but bluetooth signal strength would need a whole different radio/antenna design.

If the bluetooth class is class 3 then this would definitely explain the issues people are having as class 3 is only really good for up to 1 meter / about 5ft, if its class 2 it would be good for up to 10 meters - DS4 is class 2 with 2.1+EDR, which makes it good for higher than that in practice, but it also has a much stronger battery with which to power that radio, the batteries in the switch controllers are only 525mAh, and supposed to last up top 20 hours of play, it may be the case that in order to maximise the battery life, Nintendo opted to use the lower power Class 3 bluetooth module instead of class 2, to extend that life as much as they could.

If thats the case, then it is 100% hardware and the only thing Nintendo could do is hopefully fix the resync issue, but obstruction/distance issues would need a whole new radio to resolve it, which means either:

1) Class 2 radio on same battery, would resolve distance/obsctruction issues but at the cost of battery life
2) Class 2 radio and higher capacity battery, would resolve distance/obstruction and retain, mostly, the same battery life, but at a higher cost.

We wont know for sure until someone cracks open one of the controllers.

Personally? My take is that they are using Class 3 for the left controller and Class 2 for the right controller, as the right controller also needs higher bandwidth for the additional sensors/functions, which would explain, fully, why only one controller is having issues.



Shouldn't this be an easy fix anyway?



Around the Network
thismeintiel said:
One can only hope that the signal can be improved before launch. Of course, if it is because Nintendo is using cheap Bluetooth components, it won't be that easy.

That can't be it. Don't you remember that Nintendo put only the most expensive tech in the Joycons?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Well, if mine won't work right, I'll just get my money back.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

I've never used left joy-cons while gaming in other consoles, so this is not an issue for me.



Nintendo just wants you to buy a Pro controller for your couch gameplay. It's cheap enough



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

To people saying it's a common Bluetooth issue, that it's the same with other consoles etc. No it's not, I can use my ds4 at the other side of my house upstairs while my ps4 is downstairs.

Anyway this may be fixed with an update, it may be fixed later with a hardware revision, we'll see how much of a problem it is when the things released.