Goodnightmoon said:
My point about DS4 is not "oh look your console has it too" but to find the core of the problem, even if only happens in rare cases it can still show a common cause, if this is indeed a problem with the intensity of the signal then maybe it can be solved, that is my point.
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My point isnt to say "ha-ha switch is screwed", but rather that comparing the two situations doesnt come to a solution because in the DS4s case it isnt an issue with bluetooth signal or reception, but rather a hardware issue on a tiny number of controllers, small enough to be considered under the standard fault tollerance levels, the difference being if a DS4 goes far enough away from a PS4 that it can no longer communicate with the console, as soon as it gets within range again it picks right up from where it left off, it seems, from the descriptions thus far, that when the controller gets too far from the switch or gets blocked by something, not only does it disconnect but it loses sync completely until reconnected to the main console (and thus, resynced), this does not happen on the DS4, even if you manage to get the controller far enough away that it loses connection, you do not need to reconnect it to USB to re-sync, it retains the sync settings until manually told not to (same for xbox one controllers), so it is likely a combination of both hardware issues (bluetooth signal is weak and easilly loses communication with the console) and software (does not retail sync authentication, so even when it gets back within range it does not automatically reconnect).
The latter should, theoretically be fixable with a software update, but bluetooth signal strength would need a whole different radio/antenna design.
If the bluetooth class is class 3 then this would definitely explain the issues people are having as class 3 is only really good for up to 1 meter / about 5ft, if its class 2 it would be good for up to 10 meters - DS4 is class 2 with 2.1+EDR, which makes it good for higher than that in practice, but it also has a much stronger battery with which to power that radio, the batteries in the switch controllers are only 525mAh, and supposed to last up top 20 hours of play, it may be the case that in order to maximise the battery life, Nintendo opted to use the lower power Class 3 bluetooth module instead of class 2, to extend that life as much as they could.
If thats the case, then it is 100% hardware and the only thing Nintendo could do is hopefully fix the resync issue, but obstruction/distance issues would need a whole new radio to resolve it, which means either:
1) Class 2 radio on same battery, would resolve distance/obsctruction issues but at the cost of battery life
2) Class 2 radio and higher capacity battery, would resolve distance/obstruction and retain, mostly, the same battery life, but at a higher cost.
We wont know for sure until someone cracks open one of the controllers.
Personally? My take is that they are using Class 3 for the left controller and Class 2 for the right controller, as the right controller also needs higher bandwidth for the additional sensors/functions, which would explain, fully, why only one controller is having issues.