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Forums - Gaming - All Xbox Games will run better on Scorpio & Phil is flying to japan

Phil has literally just been talking since last E3. Not a single concrete detail about the Scorpio, just a bunch of lofty promises. Give us, meat, Phil.



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malistix1985 said:
Radek said:

Final Fantasy XV:

84% of sales on PS4 (4.30 million)

16% of sales on Xbox One (0.82 million)

I really don't see what does he plan to achieve in Japan?

Paying development costs is the only thing I can think of...

Japanese developers already know it's relatively simple to port their games to Xbox and yet they choose not to.

Might change slightly in favour for xbox next year, I meen I know a lot of people who own both consoles and will obviously pick the ps4 version because its graphically better. With the Xbox Scorpio someone like, well me!, would have picked up the ps4 version last year (i did) but if I had to make the same choice after my scorpio arrives I would prefer the Xbox version over the PS4 version because the scorpio should deliver a better experience.

Also keep in mind this is Phil Spencers "first Xbox Console" the disaster he inherrited from his predicessor has been a constant cloud of judgement, rightfully so, xbox in 2013 was a laughing stock for anyone who loves gaming.

Surely trying to change this with a better team in the lead trying to change the opinion ps4 is superiot to xbox in every way is going to take risks and investments. If they choose to once again work with and develop with japanese publishers only good things can happen. During the PS3 and Xbox360 era when I owned both consoles they did deliver some amazing games.

That's not any motivation for the devs to port it. That takes 1 sale away on ps4 for one sale on Scorpio. Which means extra work for the devs for zero net gain. If the Scorpio would open up a new market then sure, but that seems unlikely.
It's also why you don't see devs go all out on pro enhancements, nor will they on Scorpio enhancements. Niche markets. Extra work for little to no gain.



coolbeans said:
aLkaLiNE said:

PS winning a gen is the norm though which they've done twice before while having weaker hardware. And last gen saw the Wii lead which was the weakest. Implying (im not saying you are, but for someone who does) that a generation will be won or lost based on the power of a console is absurd when all historical data points to last gen being an anomaly, and this gen being "back to normal" with Sony on top. They've been #1 3 out of 4 times while not being the most powerful 2 out of 4 times. That PS4 is the most powerful this time around and still winning is a coincidence, I'd say the brand behind the product is a much bigger reason for their success.

Well...you're already bringing up a lot of stuff that wasn't even part of my responses.  I never implied to not acknowledging the general trend and how often that saying of console power/sales does hold up; however, we're now witnessing a time where that sentiment has been challenged by PS4.  It's like people still using Miyamoto's old "broken/delayed game" saying: I acknowledge the sentiment and generally believe that to be true, but we're in an era of Early Access titles, constant patches, etc. which have challenged the notion that a 'broken' game stays bad 'forever.'  

I too believe that to be the case.

I believe that about the early access phase as well. What I was trying to point out is that there's no correlation to hardware power and market leader.



Faelco said:
jason1637 said:

820k at retail with a chance of it being at 1m with digital for just a port is really good money.

OP- The more games the better.

It's FF15, the biggest Japanese third party title in years, with a lot of advertising in the West, and even Xbox exclusive advertising like at E3. It's surely the best Xbox share a Japanese game can get. 

15% is completely useless for most Japanese titles that sell nowhere near FF15 numbers.

Other games tried to be Xbox exclusive. Psycho Pass was an exclusive, but never released in the West and then had to quickly release a PS4 and PSVita versions (and the West only got these versions). Scalebound was an exclusive.... Oh, Recore was a PC/Xbox exclusive too with a lot of advertising, but even its sales were really disappointing.

Phil can do whatever he wants, it's just not worth it for anyone. The only way it's worth it for the developer is if MS fund the development (like Scalebound), but we know it can end badly and it's not worth it for MS that way, too much money thrown out the window. Too much Japanese games on PS4 (and maybe Switch) anyway, the players interested in those games won't buy an Xbox One for a couple of MS-funded games when the other consoles have 20 or 50 more games.

 

@Malistix: Spencer was the head of the Microsoft Studios before becoming the head of Xbox, so you can't say that he has nothing to do with the strategy around "only online" XBox games...

With UWP and games coming to PC and XB1 it should eb a lot easier. Most Japanese devs already port their games to PC so with UWP they can create an Xbox and PC port at the same time with spending money for 1 port and releasing on two platforms. 



Sounds like he's there to beg for ports of PS4 3rd party games to come to Scorpio (cuz Phil figured the hardcore love Japanese games), not actually negotiating new exclusives. Which Japanese dev would after Scalebound? Also, new greenlit games will take 2-3 years. So he's probably shopping for quick ports that he can advertise as 4K exclusive.

 

 



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NATO said:
What's that saying people always use? "The strongest console never won a generation"?

Not these days. When you have two identical consoles with a library that offers 90% of the same games. Than the more attractive the powerful console looks. Why do you think the PS4 sold so well especially at launch with very little exclusives separating the two. Similar prices yet one console offered slightly better preformance.



Turkish said:

Sounds like he's there to beg for ports of PS4 3rd party games to come to Scorpio (cuz Phil figured the hardcore love Japanese games), not actually negotiating new exclusives. Which Japanese dev would after Scalebound? Also, new greenlit games will take 2-3 years. So he's probably shopping for quick ports that he can advertise as 4K exclusive.

 

 

Thats probably the point of his trip. To show that windows 10 pc/xbox could help push their games sells. Consoles are dying in Japan and make sense to make a jump to xbox and PC. The ps4 with all of it's success only sold 4 million and I heard it is selling worse than the DC and the PS3. All Phil needs to do is just get a couple of them for PR sakes.



Azzanation said:
NATO said:
What's that saying people always use? "The strongest console never won a generation"?

Not these days. When you have two identical consoles with a library that offers 90% of the same games. Than the more attractive the powerful console looks. Why do you think the PS4 sold so well especially at launch with very little exclusives separating the two. Similar prices yet one console offered slightly better preformance.

The Xbox One was $100 more expensive than the PS4 at launch. The broader audience didn't care for the slightly better resolution when they went Christmas shopping, but they cared a lot about that $100 difference.

The PS4 Pro would sell a lot better than the PS4 Slim if people cared that much about performance compared to price. But it's not the case, and it surely never will be. The Scorpio will also sell less than the XOne Slim, the difference in sales depending on the difference in price.

The brand image, the hype around the console and the games are 3 other factors at least as important as performance, if not more (surely more). The PS4 is getting great exclusive after great exclusive lately (Hatsune Miku, Tales of, Yakuza, Kingdom Hearts, Gravity Rush, Nioh, Horizon...), when the XOne got Halo Wars 2 and that's it. This is a lot more important than performance. People thinking that the PS4 is winning by a landslide because it was a few percents more powerful should think about it again.



Faelco said:
Azzanation said:

Not these days. When you have two identical consoles with a library that offers 90% of the same games. Than the more attractive the powerful console looks. Why do you think the PS4 sold so well especially at launch with very little exclusives separating the two. Similar prices yet one console offered slightly better preformance.

The Xbox One was $100 more expensive than the PS4 at launch. The broader audience didn't care for the slightly better resolution when they went Christmas shopping, but they cared a lot about that $100 difference.

The PS4 Pro would sell a lot better than the PS4 Slim if people cared that much about performance compared to price. But it's not the case, and it surely never will be. The Scorpio will also sell less than the XOne Slim, the difference in sales depending on the difference in price.

The brand image, the hype around the console and the games are 3 other factors at least as important as performance, if not more (surely more). The PS4 is getting great exclusive after great exclusive lately (Hatsune Miku, Tales of, Yakuza, Kingdom Hearts, Gravity Rush, Nioh, Horizon...), when the XOne got Halo Wars 2 and that's it. This is a lot more important than performance. People thinking that the PS4 is winning by a landslide because it was a few percents more powerful should think about it again.

A lot of those Japanese games are games that a lot of people outside of Japan don't care about. Take gravity rush 2, the game sold around 150k in it's first week and half of the sales come from Japan. It will have a hard time reaching half a million in total on a 60 million + install base. Thats why there is a lot of third party Japanese exclusives on PS4. If they were popular they will put them on xbox and pc for sure just like they did with FF15 and soon KH3.



Very good! Hopefully the difference will be worth it!



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