RolStoppable said:
Soundwave said:
You're too caught up in "fanboy warz" that stuff ultimtately doesn't matter.
I think more simply it's just this:
A Core gamer is someone who's willing to accept a "pain process" in games, because games inherintely have a "pain process". You can fail. In fact you have to fail. Person A who says "oh, cool lemme try again" is likely to become a "core" gamer. Person B who says "this isn't fun, I'm not winning" likely is going to become a casual player. And there's nothing wrong with either, I think it's just the dilenation.
Video games are not a passive entertainment medium, you have to actively put effort into them to get enjoyment out of them (like playing a sport). Some people like to do that, some people don't. Neither is right/wrong, but if you can't stand the feeling of "losing" or being stuck in a game, you're never really IMO going to be a gamer, because that's a big part of gaming.
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If you applied this logic properly, then the Wii Sports player is core. Play sessions are very short, so winning and losing are omnipresent.
On the other hand, the massive handholding in modern games is a result of a long process of the people attracted to these games not being able to handle a loss, so more help and more checkpoints were implemented.
We could also look at 2D Mario which you've already brought up in this thread. If you compare 2D Mario and 3D Mario, the chance to lose is significantly higher in 2D Mario. Yet you claim that 2D Mario is the game for casuals, the people who supposedly can't handle to lose. On the other hand, we have the people here on this forum wishing for an open world 3D Mario game which will then unsurprisingly be about running around for minutes without facing a single threat to lose in the game.
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Well that is gaming though, the basic premise of it as an entertainment medium is encountering resistance either directly through an oppossing "enemey" and having to figure out how to defeat said enemey or being put into a world and having to figure out who to advance to the next area of said world.
This is basically 99% of all games, Nintendo included.
Whether you are a core player or a casual one IMO boils down to how much of a "pain process" you're willing to tolerate.
It's like a person who comes up to you and says they want to get into sports, but they don't like sweating. Well ok. And they don't like losing. Well ok. And they don't want to get hurt ever. Well ok. I mean that really limits the scope of what sports they can play.
Quite frankly too I don't think it's the industry's job to bend over backwards to people like this either, a superhero movie isn't going to bend over backwards to appeal to someone who just doesn't get superheroes, if you don't like it, then maybe it's not for you, game devs shouldn't handcuff their design ideals and dumb down games to ridiculous levels on the 5% chance a casual might like the game.
If you can't play even get 5 stars in Mario 64, I mean the developer is not "wrong" ... gaming just likely isn't for you or only a very narrow subset of games are for you, most of which can be played on an iPhone.