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zorg1000 said:
Soundwave said:


If you're not willing to have some kind of "pain process" you can't really enjoy a lot of games. 

How are you going to appreciate a Zelda game if you don't like ever getting lost in a game or having to struggle to figure out how to get out of a dungeon? Or even a 2D Mario if you give up because you pushing B to run and A to jump is too complex for you? You have to be willing to be patient and "learn" a game. 

Gaming isn't always "pleasurable", it's a mix of resistance and the enjoyment from most games comes from *overcoming* that resistance, that's when it feels "good", when you beat an enemy you couldn't previously or figure out a level you couldn't previously. 

Not everything has to be for everyone. For some people, mountain climbing or biking is the best way to spend an afternoon, for other people it's torture. 

Ya and like Rol said, you are far more likely to die in 2D Mario than in SM64 and im pretty sure Flappy Bird had a shit load of "Pain process".

Again, i think you have a really weird perception of what makes someone casual.

 

If you can't play anything beyond a 2D Mario ... the problem is you. It's not game developers. I'm sorry. If a 6 year old can learn how to play Mario 64, it's not some esoteric acheivement ... it's simply a matter of having some patience and willingness to learn. 

If you don't have any patience/willingness to invest in a game, you will never really be able to get into games because the range of games that can be made for you are extremely limited. 

Also downloading a free app like Flappy Bird and playing it for 15 minues for a laugh is not the same thing as actually digging into a game. Would any of those people pay $50 for Flappy Bird? Or even $1? How are you supposed to build a business catering to this type of mentality? This is like someone trying to make a movie for an audience that will only watch something for 5 minutes before falling asleep. 

That's not fair to the storyteller, there's an expectation that you're willing to pay attention for at least 45 minutes I would say for any movie. You have to give the design aspect of the entertainment at least a fair shot.