zorg1000 said:
Ya and like Rol said, you are far more likely to die in 2D Mario than in SM64 and im pretty sure Flappy Bird had a shit load of "Pain process". Again, i think you have a really weird perception of what makes someone casual. |
If you can't play anything beyond a 2D Mario ... the problem is you. It's not game developers. I'm sorry. If a 6 year old can learn how to play Mario 64, it's not some esoteric acheivement ... it's simply a matter of having some patience and willingness to learn.
If you don't have any patience/willingness to invest in a game, you will never really be able to get into games because the range of games that can be made for you are extremely limited.
Also downloading a free app like Flappy Bird and playing it for 15 minues for a laugh is not the same thing as actually digging into a game. Would any of those people pay $50 for Flappy Bird? Or even $1? How are you supposed to build a business catering to this type of mentality? This is like someone trying to make a movie for an audience that will only watch something for 5 minutes before falling asleep.
That's not fair to the storyteller, there's an expectation that you're willing to pay attention for at least 45 minutes I would say for any movie. You have to give the design aspect of the entertainment at least a fair shot.







