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RolStoppable said:
The definition of core and casual is super-simple.

Core (also frequently called hardcore): Games I like, consoles I like, people I like.
Casual: Games I don't like, consoles I don't like, people I don't like.

Also worth of note, people who argue in this binary way try to sound like they aren't employing a sort of gaming-racism.

You're too caught up in "fanboy warz" that stuff ultimtately doesn't matter. 

I think more simply it's just this:

A Core gamer is someone who's willing to accept a "pain process" in games, because games inherintely have a "pain process". You can fail. In fact you have to fail. Person A who says "oh, cool lemme try again" is likely to become a "core" gamer. Person B who says "this isn't fun, I'm not winning" likely is going to become a casual player. And there's nothing wrong with either, I think it's just the dilenation. 

Video games are not a passive entertainment medium, you have to actively put effort into them to get enjoyment out of them (like playing a sport). Some people like to do that, some people don't. Neither is right/wrong, but if you can't stand the feeling of "losing" or being stuck in a game, you're never really IMO going to be a gamer, because that negative/positive feedback loop (encountering a tough situation and then figuring it out or finding a way to beat it) is basically the crux of all gaming.