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Forums - Gaming Discussion - Dragon Quest Heroes PS4,PS3,PSV vs. Switch

And then they'll blame poor sales on everything but the crappyness of the port.



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The game looks terrible for Switch AND PS4...

If anything, this is a lazily made game. How could they allow such a mess to release on two consoles?



Game looks crap on both lol.



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monocle_layton said:
The game looks terrible for Switch AND PS4...

If anything, this is a lazily made game. How could they allow such a mess to release on two consoles?

no graphical master piece = "lazily made" huh?

we graphics whores now?



Razeak said:
While it could be indicative of a hardware issue (which I suspect isn't the main culprit), it could also be indicative of rushed porting, lazy porting or unfamiliarity with the architecture. I'm inclined to think it is a combination of the latter factors. Switch suspected specs should be able to handle the game. It is also true that framerate dips are common on pretty much ever iteration of Koei games in this genre.

This is exactly what I think it is.  

Like, I doubt there weren't some serious time constraints with the Switch version given how it's a launch title and I doubt they were given a whole lot of time to make the ports (since it's both 1 and 2).  

Then there's the fact that there's little incentive to put a lot of work into optimizing a game they've already released a while ago for a system that hasn't released yet.



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monocle_layton said:
The game looks terrible for Switch AND PS4...

If anything, this is a lazily made game. How could they allow such a mess to release on two consoles?

"lazy" lol

Its PS3 game first and foremost, but they added a lot to make it looks good on PS4(boost poly count, lighting, textures, more enemies, AO, 1080p/60)

The reason why switch version doesnt look as good as PS4 is because Swich is a 160GF console / PS4 1.8TF.



Sh1nn said:

"lazy" lol

Its PS3 game first and foremost, but they added a lot to make it looks good on PS4(boost poly count, lighting, textures, more enemies, AO, 1080p/60)

The reason why switch version doesnt look as good as PS4 is because Swich is a 160GF console / PS4 1.8TF.

Where do you get that the switch is 160GFlops?  This is just an assumption on your part, and trying to find out where you got those numbers (I saw 157 to be specific) is the lowest estimation found (for portable mode).



MDMAlliance said:
Sh1nn said:

"lazy" lol

Its PS3 game first and foremost, but they added a lot to make it looks good on PS4(boost poly count, lighting, textures, more enemies, AO, 1080p/60)

The reason why switch version doesnt look as good as PS4 is because Swich is a 160GF console / PS4 1.8TF.

Where do you get that the switch is 160GFlops?  This is just an assumption on your part, and trying to find out where you got those numbers (I saw 157 to be specific) is the lowest estimation found (for portable mode).

Yea, its 157GF to be precise. 

All games will be made for portable (157GF) mode, since there won't be any dock exclusives games. Dock will be only used for native resolution/performance scale.



Lafiel said:
monocle_layton said:
The game looks terrible for Switch AND PS4...

If anything, this is a lazily made game. How could they allow such a mess to release on two consoles?

no graphical master piece = "lazily made" huh?

we graphics whores now?

I'm not a graphics whore. I simply believe they rushed the game, especially for the Switch version.

 

You don't need master graphics. I simply thought they could've done a bit more with the visuals. I'll wait for the gameplay before fully judging the game. After all, one of my favorite games looks horrible  compared to this(super mario 64)



Sh1nn said:
MDMAlliance said:

Where do you get that the switch is 160GFlops?  This is just an assumption on your part, and trying to find out where you got those numbers (I saw 157 to be specific) is the lowest estimation found (for portable mode).

Yea, its 157GF to be precise. 

All games will be made for portable (157GF) mode, since there won't be any dock exclusives games. Dock will be only used for native resolution/performance scale.

Except it's already a known fact that not all games are running the exact same in docked and in portable (such as the 900p resolution in Breath of the Wild).  

It may need to run in the portable mode, but it doesn't mean the docked mode will be running on the same power as the portable.  

On top of that, 157GFlops comes from user estimations based off of Digital Foundry numbers, under the assumption of a very specific chipset.  There's no confirmation on the numbers.  It COULD be true, but there's no way you know it is.