| Razeak said: While it could be indicative of a hardware issue (which I suspect isn't the main culprit), it could also be indicative of rushed porting, lazy porting or unfamiliarity with the architecture. I'm inclined to think it is a combination of the latter factors. Switch suspected specs should be able to handle the game. It is also true that framerate dips are common on pretty much ever iteration of Koei games in this genre. |
This is exactly what I think it is.
Like, I doubt there weren't some serious time constraints with the Switch version given how it's a launch title and I doubt they were given a whole lot of time to make the ports (since it's both 1 and 2).
Then there's the fact that there's little incentive to put a lot of work into optimizing a game they've already released a while ago for a system that hasn't released yet.








