By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Can we agree Nintendo should go third party, now?

Tagged games:

 

So?

Shaddup, you Pony! 676 36.13%
 
Switch > PC/PS4/XBO 376 20.10%
 
I can buy them all, anyway 99 5.29%
 
Nintendon't need more 29 1.55%
 
Keep only doing handhelds 81 4.33%
 
Maybe one more gen... 78 4.17%
 
Sounds good! 277 14.80%
 
I have always wanted it... 90 4.81%
 
Don't care about Nintendo 125 6.68%
 
Sonic > Mario 40 2.14%
 
Total:1,871

My rule is 3 games I want, and I buy the system. So far Mario Odyssey is the only title that appeals to me (I have Zelda on my WiiU). So far this gen, my Xbox One and PC suit my gaming needs - which kinda sucks as I usually buy all the relevant consoles in a generation.

 

That said, I welcome Nintendo going 3rd party.



Around the Network
Captain_Yuri said:
Meh, I think every company is becoming "third party" on PC at least.

Xbox has Xbox Anywhere to play games on PC

Playstation has PSNow to play games on PC, specially since they announced ps4 games.

And Nintendo has emulation to play games on PC. :P

And this is a good thing because the dominant console brand has been holding back the entire game industry for 22 years. Making it worse, even, by focusing on the business and not the craft. It's about time for the best home platform to become the only home platform, and that is PC.

(Ninty can keep doing its stuff as long as is unique, otherwise they should come to PC too.)



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

KBG29 said:
BraLoD said:
Funny my thread got back at making some people mad, lol.

People asking for it to be locked because can't stand an opinion, people going for personal attacks, fanboysm, and severe lack of actually trying to understand anything coming here to try to crack a joke on themselves...

The Switch launch has actually boosted my opinion on it, weak hardware already having problems with a first party launch title that was developed for their last system, overpriced hardware and companion pieces, Nintendo not even making a custom chip for it and releasing a Shield system with their brand written on it...

Yeah, going 3rd party would be great.

I definitly agree with the bolded. Especilly the fact that this thing can't even handle Zelda at 900p is pretty much a nail in the coffin for me. Nintendo just can not compete in the hardware business. I really wanted them to. I wanted Switch to be a device that could finally break us free from Android and iOSs stagnate reign on the mobile industry, but a lack of 4G, no apps, and underpowered hardware just can not be excused. 

All Switch has done, is left me wondering how great Mario Odyssey and Zelda would have looked if they were built for PS4/XBO, or a handheld built on current tech. I really want Nintendo games, and I want them to be at the same level of quality as the rest of the industry, not on par with stuff from consoles that released in 2005 and 2006.

I still plan to get witch this holiday for Mario Odyssy, but I really hope, that at the least a Switch revision is not far in the future.

BOTW on Switch is a port of the Wii U game. Not made from the ground up for it. The Wii U and the Switch have very different hardware architecture. I doubt you understand what that implies, but I think it's important to point that fact out. 

Based on all the comments you post here about Nintendo, I don't think you're remotely honest when you say you "really wanted Nintendo to compete in the hardware business".

And most Nintendo games are of utmost quality, no matter what system they release on. What you want is higher visual fidelity, which is not necessary tied to games being of higher quality.



0D0 said:
zorg1000 said:

Microsoft is missing out on over 100 million sales by not releasing their games on PS4, Vita, 3DS, Wii U & Switch.

Sony is missing out on over 100 million sales by not releasing their games on XBO, PC, 3DS, Wii U & Switch.

Why does this argument keep coming up for Nintendo but ignored for Sony/Microsoft when historically Nintendo has been far more profitable as a hardware provider?

This question is common because

Nintendo is the 3rd among them

Nintendo has the smallest userbase

Nintendo consoles are weak and deprecated in graphics

Nintendo online features are poor

Wii U bombed

Nintendo isn't making enough profit since Wii U release

 

And now let's pay attention to Switch and wait :)

This is ignoring the side of their business that makes up 80% of their userbase, adding that to the mix negates your first two points.

If Nintendo should go 3rd party because of Wii U bombing than Sony should go 3rd party because of Vita failing.

Nintendo had 2-3 years of losses recently but the previous 25-30 years were profitable, if you are profitable as a hardware manufacturer for 5 generations you dont just jump ship after 1 generation of moderate losses. Even so, by that logic than Microsoft & Sony should have went 3rd party after the original Xbox & PS3 lost them billions.

Not liking their hardware or online services are legitimate reasons I suppose.



When the herd loses its way, the shepard must kill the bull that leads them astray.

BraLoD said:
pokoko said:
I think they're fine either way.

The thing about having their own system is that they have a captive audience. They can sell stuff like Star Fox because it's on a system with few games and a lot of people who buy anything with "Nintendo" written on it. Imagine Star Fox in the crowded market-place of the PS4/XO. People wouldn't buy that last game because they would have a lot more options. After awhile, that "buy everything from Nintendo" attitude would fade away.

The big stuff would still sell very well, of course, but the weaker stuff would be dust in the wind.

A third-party Nintendo would cut down on the amount of content they produce by a significant amount. That's not much of a negative, to be honest, especially considering some of the weaker games the Wii U had on offer.

I don't think they need it, so I agree they are fine either way, but I think they should.

I agree, some franchises would now face competition, but the boost in people able ti buy their games should more than outweight it in the big picture, it won't be "the only one I can get" anymore but will be a brand famous company game that now have 5x the amount of possible consumers to gice it a try.

If Nintendo would go third party, they wouldn't have to make games to feed their own hardware anymore. So expect everything getting axed apart from Mario (only Jump&Runs & Kart), Smash, Zelda, possibly Splatoon, Fire Emblem, Pokemon and Yokai Watch (and for the latter 3, Nintendo already decided they would only sell on mobile devices, and since the competition doesn't make handhelds, so that would mean Smartphones only for them). Everything else is history, no more Metroid, F-Zero (They are already reluctant to produce them because of bad sales and low profits), Paper Mario, Pikmin, Kirby, Xenoblade and so on.

Just look at Sega how it went for them. Anything that wasn't Sonic is basically forgotten and rotting in their IP attic. I really doubt it would be any different with Nintendo. Just a new Mario every year and maybe some other game in between sometimes, that's about it if Nintendo goes 3rd party.

Last but not least, Nintendo repeatedly said they consider themselves as a toy company, meaning that they would leave gaming entirely if they couldn't sell any hardware anymore.

So no, there's no way I could agree to that



Around the Network

i voted 1st option



BraLoD said:
Vertigo-X said:

Ugh. This boils down to "I don't want to buy Nintendo hardware, so them going third party would be more convenient for me. Don't you all agree?"

Your middle 'paragraph' says it all: it's really one big run-on sentence. In addition to being unintelligible, there's not a single actual reason why a console manufacturer *should* go third party (i.e. financials as in Sega's case). You conveniently leave the 30% tax Sony/MS take off the top, as well as lost profit thanks to zero accessory/console sales.

Want me to actually go through each of your poorly articulated points? I will be glad to; just ask.

Feel free to do whatever you may, I won't ask you anything, the OP is already a question, but apparently you in all of your intelligence couldn't understand even that, much less the contradiction of pointing a paragraph "says it all" and is "unintelligible" at the same time, whatever your agressive posture that tries to pass a superiority that doesn't exist to try to make you look like you have something actually going on, says is convenient and fitting on each context to try to support your cause.

Anyway, I'm sorry I made you end your post with those daring italic words to try to create some effect, I'm glad you also didn't underline and bolded them, otherwise I would have been so much intimidated...

When you have sentences that are 88 words long it can get a little confusing ... just saying



sundin13 said:
The_Yoda said:

BOLDED: if we go with that premise wouldn't the other companies be innovating but failing while Nintendo would be "successfully" innovating? Sorry but in my mind innovating is bringing something new to market, not being successful / more successful using someone elses ideas

The way I see it, innovation is largely utilizing the potential of an idea moreso than popularity (although popularity as I said before often allows the potential to be utilized better). If you want to say "the first person who used motion controls innovated and everyone after is just copying", then from what I can tell, give all the credit to Datasoft back in 1981 for the "Le Stick" controller for the Atari 2600 or maybe some Arcade games even before that. I personally don't think that makes any sense because clearly, what was brought to the table through the Wii utilized the potential of motion controls much more fully. The same can be said of the Eyetoy. While the tech itself may be "innovative" (although I'd have to look into that), the utilization didn't tap into that potential to the same level as the Wii. Because of that, I'd say that Nintendo innovated with the Wii at least in how they used motion controls. Its kind of like if someone built a plane, but only used it as a fan for a few years and then someone else came in and started flying. Sure, the tech was already there, but the utilization was still innovative. 

I just looked it up and i will concede that you are correct based on this definition of innovate :

"make changes in something established, especially by introducing new methods, ideas, or products."

By this definition then the big 3 are all innovating anytime they implement something with a slight change for example "pressing down on the analog stick for R3/L3" should be considered an innovation, adding a second analog stick would be innovation, moving the second analog stick off center would be innovative.  Previously I would have said they were just refining someone else's innovation but I guess I would have been wrong.

So Le Stick created motion controls and the WiiMote was the innovation.

 

 



The_Yoda said:
sundin13 said:

The way I see it, innovation is largely utilizing the potential of an idea moreso than popularity (although popularity as I said before often allows the potential to be utilized better). If you want to say "the first person who used motion controls innovated and everyone after is just copying", then from what I can tell, give all the credit to Datasoft back in 1981 for the "Le Stick" controller for the Atari 2600 or maybe some Arcade games even before that. I personally don't think that makes any sense because clearly, what was brought to the table through the Wii utilized the potential of motion controls much more fully. The same can be said of the Eyetoy. While the tech itself may be "innovative" (although I'd have to look into that), the utilization didn't tap into that potential to the same level as the Wii. Because of that, I'd say that Nintendo innovated with the Wii at least in how they used motion controls. Its kind of like if someone built a plane, but only used it as a fan for a few years and then someone else came in and started flying. Sure, the tech was already there, but the utilization was still innovative. 

I just looked it up and i will concede that you are correct based on this definition of innovate :

"make changes in something established, especially by introducing new methods, ideas, or products."

By this definition then the big 3 are all innovating anytime they implement something with a slight change for example "pressing down on the analog stick for R3/L3" should be considered an innovation, adding a second analog stick would be innovation, moving the second analog stick off center would be innovative.  Previously I would have said they were just refining someone else's innovation but I guess I would have been wrong.

So Le Stick created motion controls and the WiiMote was the innovation.

I think that there is a bit of a bar for what can be considered "innovation". A change needs to be of a certain magnitude (although this is technically unquantifiable) in order to be considered "innovation proper" and not just "technically innovation". Basically, we get tiers of "innovation" that would look something like this:

-Stagnation: No change
-Iteration: Small improvements which do not change the overall gameplay experience (ie, Clickable sticks)
-Evolution: Larger changes which noticably improve the overall gameplay experience (ie, Second Analog stick)
-Revolution: Large changes which go down a seperate path of gameplay experience (ie, Motion controls)

When someone says "only Nintendo innovates with their hardware", I think using context clues one could assume that they are saying "only Nintendo revolutionarily innovates with their hardware". 



SpokenTruth said:
maxleresistant said:

"WiiU was not doubled after launch"

That wasn't my point, my point was that producing more doesn't equal selling more. For all we know those 8 millions could very well be plenty enough.

It's a bet, like they bet the WiiU would sold 10 millions in a year.

Correct but upping production after the intial launch is not a thing any console maker takes lightly.  That's a huge waste or money and resources. 

ICStats said:

 

At this point that's just a projection.  Nintendo repeatedly over projected Wii U sales.

It's not just a projection increase, it's a production increase.  While they over projected Wii U, they never increased production. 

Doensn't mean it's going to happen though.  Production can always be scaled back too if demand turns out cooler than they are *projecting*.

I hope they don't over produce, and get stuck with a stock pile of consoles like with Wii U which never got any revisions in the entire life of the console.



My 8th gen collection