KBG29 said:
I definitly agree with the bolded. Especilly the fact that this thing can't even handle Zelda at 900p is pretty much a nail in the coffin for me. Nintendo just can not compete in the hardware business. I really wanted them to. I wanted Switch to be a device that could finally break us free from Android and iOSs stagnate reign on the mobile industry, but a lack of 4G, no apps, and underpowered hardware just can not be excused. All Switch has done, is left me wondering how great Mario Odyssey and Zelda would have looked if they were built for PS4/XBO, or a handheld built on current tech. I really want Nintendo games, and I want them to be at the same level of quality as the rest of the industry, not on par with stuff from consoles that released in 2005 and 2006. I still plan to get witch this holiday for Mario Odyssy, but I really hope, that at the least a Switch revision is not far in the future. |
BOTW on Switch is a port of the Wii U game. Not made from the ground up for it. The Wii U and the Switch have very different hardware architecture. I doubt you understand what that implies, but I think it's important to point that fact out.
Based on all the comments you post here about Nintendo, I don't think you're remotely honest when you say you "really wanted Nintendo to compete in the hardware business".
And most Nintendo games are of utmost quality, no matter what system they release on. What you want is higher visual fidelity, which is not necessary tied to games being of higher quality.