Nuvendil said:
AngryLittleAlchemist said: The sad thing is that looking at Nintendo's line up for the first year it's actually pretty good on paper : The Legend of Zelda : Breath of the Wild(Launch) Mario Kart 8 Deluxe(April 28th) Splatoon 2(Summer) Super Mario Odyssey(Holiday) Fire Emblem Warriors(Holiday) Xenoblade 2(Holiday) The problem is that that leaves one big Nintendo game in the first MONTH of the system's release. If anything it makes almost no sense to release the system in early march with such a small lineup. At first when the livestream started I was like, "Thank GOD this is releasing so early!!" Now I'm thinking "Ya...don't really care anymore. Might pick one up after a few months". Beyond that, Fire Emblem Warriors and Xenoblade 2 probably won't even be finished by the end of 2017, and if anything even if one of them is finished(most likely the Warriors title) it will release in Japan first THEN be released worlwide a few months into 2018. What's worse is that Nintendo didn't outline their exclusives. This is the equivalent to 2014 for Nintendo, the difference is that it felt like we always had something to look forward to in 2014. This line up is better than anything the Playstation 4 or Xbox One had for their first year and a half, but those systems got third parties and they advertised the few exclusives they had. This is just so ... anti hype... |
I mean...for reference, the PS4 had 2 retail available launch exclussives: Killzone Shadowfall and Knack. All others were 3rd party multiplats and a small number of digital only little exclussives. Because you don't want to waste 4 ro 5 big exclussives in one period. The Launch Window is more important.
And again, PS4: http://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
In launch window Drive Club and Infamous were it for retail exclusives. And Drive Club got delayed.
The big point is to *use* your exclusives in marketing and promotion to build hype but the more important thing is to use your first year's lineup. Day 1 buyers are buying into the future as much as the present. Nintendo has the necessary ammunition here I think, depending on 3rd party commitments and when they come through. The question is if they will effectively use it.
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I agree. The concern is that the Playstation 4 launched near Holiday window of 2013 and had tons of multiplats(none really worth the system ... but I got it as a christmas gift so shut up you). The Switch is launching in March and since it's highly likely that Xenoblade and/or Warriors will get delayed that leaves 3 exclusives all year for a system that might or might not get very many third party titles.
Also...I think Nintendo should have banked on the first month a bit more. I was one of the people saying that everyone was wrong for expecting Splatoon Port, Mario Kart Port, and Zelda all in the first month, partially because I didn't believe in the first 2 games( i was half wrong on that) and also because it would be nintendo shooting their load prematurely. Zelda ALONE will sell more than 2 million consoles. But now i'm more worried about being bored with the thing after playing Zelda to death. What will I have to play after the system is out? We have some nice little exclusives like Arms or Superbomberman R but that's it. And you know the ironic thing? If Nintendo just advertised the small exclusives and great compilations they have coming in the first month, and then would have segmented into Mario Kart 8 for April, the amount of people complaining would go down quite a bit. But instead, they hardly talked about the launch. There's actually some cool looking games coming out at launch that i haven't played, but at the end of the day with the 32gb memory, expensive accessories, and having only one first party title worth a damn at launch.....it's kind of turning into a mess.