Safiir said:
Nuvendil said:
I mean...for reference, the PS4 had 2 retail available launch exclussives: Killzone Shadowfall and Knack. All others were 3rd party multiplats and a small number of digital only little exclussives. Because you don't want to waste 4 ro 5 big exclussives in one period. The Launch Window is more important.
And again, PS4: http://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles
In launch window Drive Club and Infamous were it for retail exclusives. And Drive Club got delayed.
The big point is to *use* your exclusives in marketing and promotion to build hype but the more important thing is to use your first year's lineup. Day 1 buyers are buying into the future as much as the present. Nintendo has the necessary ammunition here I think, depending on 3rd party commitments and when they come through. The question is if they will effectively use it.
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PS4 (and xbox1) had plenty of big 3rd party games though. Which ones does switch have?
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Ps4 and Xbone launched in November and therefore benefitted from the releas-richness of the period. Switch is launching in March :P
For reference, after the 15 total retail games for PS4's launch date, they got like 3 or 4 afterwards for the next 3 months.