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Safiir said:
Nuvendil said:

I mean...for reference, the PS4 had 2 retail available launch exclussives:  Killzone Shadowfall and Knack.  All others were 3rd party multiplats and a small number of digital only little exclussives.  Because you don't want to waste 4 ro 5 big exclussives in one period.  The Launch Window is more important.  

And again, PS4:  http://www.ign.com/wikis/playstation-4/PlayStation_4_Launch_Titles

In launch window Drive Club and Infamous were it for retail exclusives.  And Drive Club got delayed.  

The big point is to *use* your exclusives in marketing and promotion to build hype but the more important thing is to use your first year's lineup.  Day 1 buyers are buying into the future as much as the present.  Nintendo has the necessary ammunition here I think, depending on 3rd party commitments and when they come through.  The question is if they will effectively use it.  

PS4 (and xbox1) had plenty of big 3rd party games though. Which ones does switch have?

Ps4 and Xbone launched in November and therefore benefitted from the releas-richness of the period.  Switch is launching in March :P 

For reference, after the 15 total retail games for PS4's launch date, they got like 3 or 4 afterwards for the next 3 months.