| Super_Boom said:
It makes it easier to level up for sure, which makes it convenient for completing your Dex...the problem is that it effectively increases the overall amount of experience you get per battle by 250% (more if you have multiple Pokemon take part in the battle). It'd be different if it was just divying up the experience like in the older games, but after gen 6, it basically creates extra experience out of nowhere to level up your party. For me, that really dampened the overall difficulty of the game. At least...this how it worked in Gen 6. I never bothered testing it out in Gen 7, but a friend told me her team was already massively over-levelled from using it until halfway into the second island...so I assume the mechanics haven't changed significantly. |
Not using the Exp share only means you have to grind more, and grinding is still going to be easy, so really the only difference it makes is the amount of time you spend grinding. I realized this after not using the Exp share in X/Y, that all that accomplished was more time wasting getting my newly caught Pokemon up to par. Your friend was probably overleveled because they grinded too much, which can happen regardless of whether or not you use the experience share. I used the Exp share in Sun/Moon and my Pokemon were at most only a few levels higher than trainer Pokemon... well atleast until I decided to just have Ribombest solo the rest of the game lel.









