Super_Boom said:
Not sure we disagree exactly...that ties into my rule about not grinding unless absolutely necessary. My point is that using EXP Share creates experience where there previously was none, meaning that it levels up your overall party faster...which in turn means the overall game will be easier. The other option might be more tedious to you or me...but that's purely subjective. Again though...I'm stating ways that make it more fun for me personally. If it's the opposite for someone else...well, fair enough. I beat the Elite 4/Champion with a party 5 levels below any of their Pokemon, and I honestly enjoyed that challenge much more than my X/Y playthrough, in which my team was extremely over-levelled. |
I think the debate here is that if the game wasn't so easy on the player mechanically, leveling the game faster wouldn't matter. Again, my example is SMT. Pokemon is easy because the player has more freedom and tools than most NPCs. It's why playing against another player is so difficult.
If every NPC could switch to counter your Pokémon, switch when they killed your pokemon knowing what pokemon you were about to send out, had access to every healing item you have and used them as often as you do, built teams better, etc, like you can the game would be much harder regardless of grinding.
Genuinely, try and play an entire Pokemon game on Set without using items during battle and without switching your pokemon during battle. Players have an extremely unfair advantage that has nothing to do with levels







