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Forums - Nintendo - Laura Dale rumor: Assassin's Creed 2017 is coming to the Switch

Illusion said:
Let's hope that the Switch can justify Ubisofts's unwavering confidence in it. Personally, I am surprised to hear that the Switch will be getting any AAA ports at launch given it's rumored hardware limitations. This is giving me hope for at least one of the following to happen:

1) The rumors about the Switch's low graphical capabilities are incorrect and the Switch is faster then expected.
2) Ubisoft has reason to believe that the Switch has some innovative capabilities that could make it into a Wii-like success in spite of its poor hardware, making it worthwhile to butcher their games graphically just to have them on the platform.

I just don't see Ubisoft going in blind into this after the flop that was the Wii U. It made sense for Ubisoft to have confidence in Nintendo going into the Wii U, but this time they should be a lot more cautious about trusting Nintendo especially if they're going with severely under-powered hardware again. It makes me think that Ubisoft might know something that we don't.

3) Like some rumours and infos suggesting, despite Switch is underpowered to XB1/PS4, it has very modern tech/architecture, all modern engines support and great tools/APIs, and all that make porting/scaling games for Switch realtivly easy, espacily compared to Wii U for instance.

Also, Switch list of partners and supporters is much bigger than Wii Us even than 3DSs one.



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bananaking21 said:
Meelow said:

Why exclude Switch? Ubisoft should just make Assassin's Creed PC exclusive because you know, PS4/One are holding it back :)

And lose out on 60%-70% of its market? At least try and be logical when giving a counter arguement. The concept of a game being held back in its scope and scale because it's releasing on a console that's its weaker 8 and 12 as the other consoles is a valid concern. 

 

This isn't about what platform it's on. You don't see me bitching that it's coming to Xbox one pc. If the switch has decent hardware then I wouldn't give a flying fuck if it came to it or not. But since the leaks suggest it's rather weak, I don't want the game to be held back because of it

At first, I was being sarcastic, but now I got to reply to this. You say "lose out on 60-70% of it's market" But I thought we were talking about system power? The Switch could bring a whole new market to Assassin's Creed because you can also play it everywhere, something the PS4/One don't have, while also being able to play it on the TV.

The whole point is you are saying the Switch is weak (even though we don't even know the full story of the Switch specs) and will hold back the PS4/One version, but I am saying then you have to say the PS4/One is holding back the PC version.

At least try to be logical when you give a counter, counter argument.



Miyamotoo said:
Dr.Vita said:


My point is that PS4 and Xbox One is the main place for most fans of the series to play AC games. Let's just say around 80% of the fans play the AC games on PS4/Xbox One, 18% on PC and 2% on Switch (seems like a realistic scenario for me). Would it make sense for Ubisoft to downgrade the new AC game only for the 2% who play the game on the Switch? This would hurt the sales from the other 98% which is the majority of the AC fans. So it wouldn't be a good financial strategy from Ubisoft. 

Same thing doesn't work with PC exclusive, PC is not the main place for most gamers (only 18%) and 82% of potential consumers would be gone with PC exclusive. Ubisoft should focus on PS4 and Xbox One because that's where they have their biggest target audience imo.

My point was not that I don't want this game on Nintendo Switch, my point is that Ubisoft should try to make a game as good as possible wich shouldn't be restricted by platforms which are not powerful enough. An PC exclusive AC game would would most likely underperform for Ubisoft, so PC/PS4/One should be the target for the next AC game.

Your point is wrong from start, you assuming because of Switch Ubi will need to downgrade XB1/PS4 versions of game but that doesn't have anything with reality. Ubi can use all of XB1/PS4 power hardware for new game and then downscale/downgrade that game for Switch. Like I wrote, Wii that was around 20-30x less powerful than PS3/Xbox360 had Call of Duty: Modern Warfare 3 for instance, and of course PS3/Xbox360 versions of Call of Duty: Modern Warfare 3 game were not downgraded because of Wii version.


If that is the point then I will be completely alright with a Switch port.



zippy said:
Why the complaints about a Switch version holding it back. Call of duty games being on the Wii didnt hold back the PS360 versions.

Yep basically! 

 

I dont even get why people even said that. Ugh! Its somehing I would find in an IGN or Facebook comment section. 



Pocky Lover Boy! 

Considering how Ubisoft is the biggest of Nintendo systems this doesn't surprise me. Hell even though there is only a couple of AC games I like I will likely pick this up on the Switch since of the rumors I have heard sound very interesting about this installment.



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bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn

Any reason why Ubi can't develop both versions separately?

bananaking21 said:
if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device.

Where did you get this .15 teraflop figure from?



KLAMarine said:
bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn

Any reason why Ubi can't develop both versions separately?

bananaking21 said:
if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device.

Where did you get this .15 teraflop figure from?

correct me if i am wrong, but havent the eurogamer leaks said that the switch on undocked mode runs at .15 teraflops? 

 

i am talking about the scope of the game, not the graphics. 



bananaking21 said:
if this is true, then good bye for a hope that the next assassins creed would be worth a damn. if they want to regain interest in the series, dont limit it by making their next game have to run on a .15 teraflop device. use the power that the PS4 and XB1 consoles have to create an epic world.

The last bunch of Assassins Creed games have been mediocre at best, the Switches Gflops are not going to make Ubisoft make or break the series, this guy right here is going to do that.

How many Teraflops do you think Ubi would need to have rendered a face for this man?



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bananaking21 said:
KLAMarine said:

Any reason why Ubi can't develop both versions separately?

Where did you get this .15 teraflop figure from?

correct me if i am wrong, but havent the eurogamer leaks said that the switch on undocked mode runs at .15 teraflops? 

i am talking about the scope of the game, not the graphics. 

I don't believe they have made any such claim with respect to the flops and calling it a ".15 teraflop device" is misleading.



bananaking21 said:
KLAMarine said:

Any reason why Ubi can't develop both versions separately?

Where did you get this .15 teraflop figure from?

correct me if i am wrong, but havent the eurogamer leaks said that the switch on undocked mode runs at .15 teraflops? 

 

i am talking about the scope of the game, not the graphics. 

I don't recall them making any such claim that number doesn't even match the lower end of speculative numbers people were throwing around, scope is also an argument that doesn't make much sense in what you're arguing when games like XCX have beaten all other games this gen in that regard bar JC3.