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Forums - Nintendo - How will future Super Mario Maker games be on future consoles? without 2nd screen?

Miyamotoo said:
Darwinianevolution said:
Doesn't the Switch have a touchscreen? Why should it be different than designing levels on the gamepad, then?

It doesn't have touch screen in docked mode. :)

Fair enough, but I'm sure that Mario Maker Switch will focus on the undocked mode, so it can take advantage of the touchscreen. I'm sure a lot of people would preffer the touchscreen than any other form of control.



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Darwinianevolution said:
Miyamotoo said:

It doesn't have touch screen in docked mode. :)

Fair enough, but I'm sure that Mario Maker Switch will focus on the undocked mode, so it can take advantage of the touchscreen. I'm sure a lot of people would preffer the touchscreen than any other form of control.

I dont think so, it seems that game cannot be focused on handheld or home console mode only, game need to be same in both modes, difference will be just visualy between portable and home console mode.

I dont expect in any case Mario Maker on Switch, we already have it on Wii U and on 3DS..



Miyamotoo said:
Darwinianevolution said:

Fair enough, but I'm sure that Mario Maker Switch will focus on the undocked mode, so it can take advantage of the touchscreen. I'm sure a lot of people would preffer the touchscreen than any other form of control.

I dont think so, it seems that game cannot be focused on handheld or home console mode only, game need to be same in both modes, difference will be just visualy between portable and home console mode.

I dont expect in any case Mario Maker on Switch, we already have it on Wii U and on 3DS..

It's a simple game, it can work well in either mode. And I fully expect a Mario Maker port for the Switch on its first year. This is one of  the games that lost a lot of sales for being on the WiiU, and does not need a sequel, just an updated vesion to work well on the Switch. For me, the 3DS version was just an attempt to see how share levels between different versions, in preparation for the Switch.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
Miyamotoo said:

I dont think so, it seems that game cannot be focused on handheld or home console mode only, game need to be same in both modes, difference will be just visualy between portable and home console mode.

I dont expect in any case Mario Maker on Switch, we already have it on Wii U and on 3DS..

It's a simple game, it can work well in either mode. And I fully expect a Mario Maker port for the Switch on its first year. This is one of  the games that lost a lot of sales for being on the WiiU, and does not need a sequel, just an updated vesion to work well on the Switch. For me, the 3DS version was just an attempt to see how share levels between different versions, in preparation for the Switch.

Point is that need to work same in both modes, most likly it want work with touch screen in on mode and without screen in different mode. It has lost sales being on Wii U only and thats why they ported to 3DS. 3DS version is easy money grabber and game actually suits perfectly for 3DS and dual screen.



Miyamotoo said:
Darwinianevolution said:

It's a simple game, it can work well in either mode. And I fully expect a Mario Maker port for the Switch on its first year. This is one of  the games that lost a lot of sales for being on the WiiU, and does not need a sequel, just an updated vesion to work well on the Switch. For me, the 3DS version was just an attempt to see how share levels between different versions, in preparation for the Switch.

Point is that need to work same in both modes, most likly it want work with touch screen in on mode and without screen in different mode. It has lost sales being on Wii U only and thats why they ported to 3DS. 3DS version is easy money grabber and game actually suits perfectly for 3DS and dual screen.

While docked it can use both the direct imput from the controllers or the motion controll through the minicontrollers, while undocked it can use te more precise and fast touchscreen. It won't be able to work the same way, but I'm sure it will work enough that Nintendo will approve the project anyway.



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LBP managed to make a more complicated level builder work with a DS3. I think Nintendo can figure it out.



Please excuse my (probally) poor grammar

Darwinianevolution said:
Miyamotoo said:

Point is that need to work same in both modes, most likly it want work with touch screen in on mode and without screen in different mode. It has lost sales being on Wii U only and thats why they ported to 3DS. 3DS version is easy money grabber and game actually suits perfectly for 3DS and dual screen.

While docked it can use both the direct imput from the controllers or the motion controll through the minicontrollers, while undocked it can use te more precise and fast touchscreen. It won't be able to work the same way, but I'm sure it will work enough that Nintendo will approve the project anyway.

Yes, same controle options in both modes, having touch screen in portable mode goes against that and they would need to make seperate controles for touch screen. But like I wrote, in any case I don't see this game on Switch.



Anybody who thinks Mario Maker isn't coming to Switch, whether it be a port or sequel, is naive.

At the last quarterly report, SMM had sold 3.73 million so lifetime sales should total 4-5 million.

The 3DS version is on track to crossing 1 million in Japan alone, with the rest of the world added on 2-3 million is very likely, if not more.

With both platforms combined 7-8 million doesn't seem unrealistic and i highly doubt Nintendo is just going to abandon the new concept with sales like that.



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zorg1000 said:
Anybody who thinks Mario Maker isn't coming to Switch, whether it be a port or sequel, is naive.

At the last quarterly report, SMM had sold 3.73 million so lifetime sales should total 4-5 million.

The 3DS version is on track to crossing 1 million in Japan alone, with the rest of the world added on 2-3 million is very likely, if not more.

With both platforms combined 7-8 million doesn't seem unrealistic and i highly doubt Nintendo is just going to abandon the new concept with sales like that.

Sry but those numbers are nothing compared to NSMB/U (previous 2D Mario platformers) numbers for instance. Point is that 2D Mario platformer games have good sales numbers.



Jranation said:

From memory you could only jump to one of your team mates? Having the map pop up and just using the analog stick to select which one. 

ktay95 said:

Is the D-Pad used for anything?? It's been awhile since I played but there's enough buttons there for super jumping. Just assign a button to each teammate.

As for inkstrike, just have a map come up on the screen and move a cursor with the stick.

The real problem is how bad will the UI be with the map being in one of the corners of the TV or needing to press a button to bring up the map. 

 

Guess I should specify that I mean without the gameplay being negatively impacted. The ways you guys have mentioned might work, but they make Super Jumping and Inkstriking less effective. Both will be a lot slower to initiate, so it'll be harder to esacpe via Super Jump, and you'll have to take yourself even further out of the action before you can Inkstrike safely.

Also Ktay, the D-pad is used for Booyah/Cmon, so there's still two inputs there, but don't forget about Squid Beacons aswell.