LipeJJ said:
Care to elaborate? |
They're just very similar on a basic level to me. In the Witcher 3, you have a player character with two basic forms of attack, strong and slow, or fast and weak, sound familiar? In both games you will be badly punished if you attemp to wail on an enemy without regarding their attack stance and positioning. Both games have enemies that telegraph their attacks, while expecting you to wait for an opening before counterattacking, and both games are rather dodge/roll focused, though I feel blocking in W3 is basically useless, whereas it's essential against a lot of enemies in DS. They both even have magic and bombs, though their uses vary quite a bit, and similar strategies can sometimes be employed in both games against bosses.
W3 does differ from DS in controls and design, though. I think of it like a sort of Dark Souls lite. DS doesn't hold your hand whatsoever when it comes to positioning. If you use a strong attack, your character will use a strong attack, regardless of where the enemy is in relation to you. Any lunge attacks will have to be done manually. In W3 on the other hand, Geralt lunges towards the nearest enemy if you're not within range, and the downtime after your attacks is less punishing. Hugging enemies to slip behind them for an easy backstab is a thing in Dark Souls. It doesn't work in The Witcher. Bunch of other differences that make DS feel both more punishing and rewarding than W3, not the least of which is superior boss design, but I'm too lazy to get into them now, and I think I've made my point anyway.
That said, I'm not a Souls veteran like Turkish here. I've only played the first game!