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Forums - Nintendo - I flew too close to the 1TF sun and my Switch wings melted.

Pavolink said:
Alby_da_Wolf said:

Maybe Ninty's secret evil plan is to sneakily motion capture you and other fans in despair to make their next killer app, TEH FACEPALM GAME!!!   

Then Ninty is very good developing that game. I have a high score already in there.

See? They're always one step beyond with users feedback!   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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mountaindewslave said:
SonytendoAmiibo said:

 

Unfortunately many developers did say the Wii U was an easy system to code for when it was new. And then it was a ghost town. (sound of crickets cherping) I'm having a case of bad deja vu with what they are now saying about Switch.

no, a lot of developers did not claim that the Wii U was particularly easy to develop for. In fact it was quite the opposite, with many developers announcing projects for the system and then canceling them when they realized it was a pain to port things to the system

along with that very few developers pledged to support the Wii U comparatively with how many have pledged to support the Switch

in fact big third party devs like Bethesda pretty much shit on the Wii U from conception. you can be as much of a naysayer as you want, but the Switch so far has stronger vocal third party support by like multiples (2x? 3x?) then has been seen for any Nintendo system in generations 

 

But I dont want to be a naysayer. Im am just a concerned Nintendo fan. I got pulled too far into the hype and now I am just trying to lower my expectations. But as a fan, should I be required to expect less from the Switch?

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

This thread is a little confusing as 'being easy to develop for' and 'hard to port to wii u' can both be true. The wii u is a console based on a highly documented gpu and cpu's with a huge amount of previous development time. There is nothing innovative or unknown about the wii u hardware. It's just a Radeon gpu and 3 old powerpc cpu's. Assuming development software is in a fit state there is no problem.

However if you are trying to port a game developed for more powerful hardware to the wii u then clearly you will run into huge problems because the hardware isn't easily capable of running it. Then the wii u becomes very hard to develop for because you are trying to achieve something the wii u can't do without massive optimisation.

We saw many games like Call of Duty Black Ops 2 that was rock solid 60fps on xbox 360 but dropped into the low 20's for frame rate on wii u. Many wii u games were delayed from release or abandoned because they were difficult to port to wii u because of the low performance level.

It's clear the wii u had a gpu of superior architecture than 360 and ps3 with a superior feature set, plus high memory bandwidth for the 32MB on the MCM board so despite its low gflops performance could easily punch above 360 and ps3 but was crippled by a terrible cpu arrangement that wasn't even close to the performance of 360 or ps3.

If your porting a game of low performance requirements the wii u will be easy but if your porting something that needs more cpu performance like many 360 and ps3 games it may suffer.



bonzobanana said:
This thread is a little confusing as 'being easy to develop for' and 'hard to port to wii u' can both be true. The wii u is a console based on a highly documented gpu and cpu's with a huge amount of previous development time. There is nothing innovative or unknown about the wii u hardware. It's just a Radeon gpu and 3 old powerpc cpu's. Assuming development software is in a fit state there is no problem.

However if you are trying to port a game developed for more powerful hardware to the wii u then clearly you will run into huge problems because the hardware isn't easily capable of running it. Then the wii u becomes very hard to develop for because you are trying to achieve something the wii u can't do without massive optimisation.

We saw many games like Call of Duty Black Ops 2 that was rock solid 60fps on xbox 360 but dropped into the low 20's for frame rate on wii u. Many wii u games were delayed from release or abandoned because they were difficult to port to wii u because of the low performance level.

It's clear the wii u had a gpu of superior architecture than 360 and ps3 with a superior feature set, plus high memory bandwidth for the 32MB on the MCM board so despite its low gflops performance could easily punch above 360 and ps3 but was crippled by a terrible cpu arrangement that wasn't even close to the performance of 360 or ps3.

If your porting a game of low performance requirements the wii u will be easy but if your porting something that needs more cpu performance like many 360 and ps3 games it may suffer.

 

Well, just read the OP. This thread is supposed to be about getting pulled into the hype and losing touch with reality. It was going just fine until Onion flew off her rocker and got banned. You sir are looking at the most viewed, most derailed thread in the history of VGcharts. Over 10,000 views of totally derailed nonsense.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

SonytendoAmiibo said:
bonzobanana said:
This thread is a little confusing as 'being easy to develop for' and 'hard to port to wii u' can both be true. The wii u is a console based on a highly documented gpu and cpu's with a huge amount of previous development time. There is nothing innovative or unknown about the wii u hardware. It's just a Radeon gpu and 3 old powerpc cpu's. Assuming development software is in a fit state there is no problem.

However if you are trying to port a game developed for more powerful hardware to the wii u then clearly you will run into huge problems because the hardware isn't easily capable of running it. Then the wii u becomes very hard to develop for because you are trying to achieve something the wii u can't do without massive optimisation.

We saw many games like Call of Duty Black Ops 2 that was rock solid 60fps on xbox 360 but dropped into the low 20's for frame rate on wii u. Many wii u games were delayed from release or abandoned because they were difficult to port to wii u because of the low performance level.

It's clear the wii u had a gpu of superior architecture than 360 and ps3 with a superior feature set, plus high memory bandwidth for the 32MB on the MCM board so despite its low gflops performance could easily punch above 360 and ps3 but was crippled by a terrible cpu arrangement that wasn't even close to the performance of 360 or ps3.

If your porting a game of low performance requirements the wii u will be easy but if your porting something that needs more cpu performance like many 360 and ps3 games it may suffer.

 

Well, just read the OP. This thread is supposed to be about getting pulled into the hype and losing touch with reality. It was going just fine until Onion flew of her rocker and got banned. You sir are looking at the most viewed, most derailed thread in the history of VGcharts. Over 10,000 views of totally derailed nonsense.

Seems like in the process of getting derailed from the hype you're railing onto the derailed hate lol 



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AngryLittleAlchemist said:
SonytendoAmiibo said:

 

Well, just read the OP. This thread is supposed to be about getting pulled into the hype and losing touch with reality. It was going just fine until Onion flew of her rocker and got banned. You sir are looking at the most viewed, most derailed thread in the history of VGcharts. Over 10,000 views of totally derailed nonsense.

Seems like in the process of getting derailed from the hype you're railing onto the derailed hate lol 

 

Well yes. I am human and not perfect. I am venting my frustration about Nintendo's decision to massively downclock the Switch. I will get over it eventually and be a good little Nintendo fanboy but that time has not yet arrived. Will I be getting a Switch? Yes, but I will always know it could have been so much more.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

That shit was debunked already.



SonytendoAmiibo said:
AngryLittleAlchemist said:

Seems like in the process of getting derailed from the hype you're railing onto the derailed hate lol 

 

Well yes. I am human and not perfect. I am venting my frustration about Nintendo's decision to massively downclock the Switch. I will get over it eventually and be a good little Nintendo fanboy but that time has not yet arrived. Will I be getting a Switch? Yes, but I will always know it could have been so much more.

It is so much more in battery life at least.



I know I'm coming across as a miserable old grump, and I do apologize.

The point I was trying (not very effectively) to convey was not "all is lost" but more "let's not count our chickens before they hatch."

In less than 3 weeks we'll have a better idea of what we can expect, but in the mean time, setting one's sights too high can lead to disappointment.



bonzobanana said:
This thread is a little confusing as 'being easy to develop for' and 'hard to port to wii u' can both be true. The wii u is a console based on a highly documented gpu and cpu's with a huge amount of previous development time. There is nothing innovative or unknown about the wii u hardware. It's just a Radeon gpu and 3 old powerpc cpu's. Assuming development software is in a fit state there is no problem.

However if you are trying to port a game developed for more powerful hardware to the wii u then clearly you will run into huge problems because the hardware isn't easily capable of running it. Then the wii u becomes very hard to develop for because you are trying to achieve something the wii u can't do without massive optimisation.

We saw many games like Call of Duty Black Ops 2 that was rock solid 60fps on xbox 360 but dropped into the low 20's for frame rate on wii u. Many wii u games were delayed from release or abandoned because they were difficult to port to wii u because of the low performance level.

It's clear the wii u had a gpu of superior architecture than 360 and ps3 with a superior feature set, plus high memory bandwidth for the 32MB on the MCM board so despite its low gflops performance could easily punch above 360 and ps3 but was crippled by a terrible cpu arrangement that wasn't even close to the performance of 360 or ps3.

If your porting a game of low performance requirements the wii u will be easy but if your porting something that needs more cpu performance like many 360 and ps3 games it may suffer.

Yeah I think people are confusing two different things here. 

Every Nintendo console since the N64 has been easy to develop for. After the N64 Nintendo took great pains to design systems that were very easy to get games up and running and even apply effects to.

That doesn't mean the same thing as "so easy to port to, that two people can just fart out the port". Ports are going to be difficult even with an architecture developers know if there are technical limitations to the chip.