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bonzobanana said:
This thread is a little confusing as 'being easy to develop for' and 'hard to port to wii u' can both be true. The wii u is a console based on a highly documented gpu and cpu's with a huge amount of previous development time. There is nothing innovative or unknown about the wii u hardware. It's just a Radeon gpu and 3 old powerpc cpu's. Assuming development software is in a fit state there is no problem.

However if you are trying to port a game developed for more powerful hardware to the wii u then clearly you will run into huge problems because the hardware isn't easily capable of running it. Then the wii u becomes very hard to develop for because you are trying to achieve something the wii u can't do without massive optimisation.

We saw many games like Call of Duty Black Ops 2 that was rock solid 60fps on xbox 360 but dropped into the low 20's for frame rate on wii u. Many wii u games were delayed from release or abandoned because they were difficult to port to wii u because of the low performance level.

It's clear the wii u had a gpu of superior architecture than 360 and ps3 with a superior feature set, plus high memory bandwidth for the 32MB on the MCM board so despite its low gflops performance could easily punch above 360 and ps3 but was crippled by a terrible cpu arrangement that wasn't even close to the performance of 360 or ps3.

If your porting a game of low performance requirements the wii u will be easy but if your porting something that needs more cpu performance like many 360 and ps3 games it may suffer.

 

Well, just read the OP. This thread is supposed to be about getting pulled into the hype and losing touch with reality. It was going just fine until Onion flew off her rocker and got banned. You sir are looking at the most viewed, most derailed thread in the history of VGcharts. Over 10,000 views of totally derailed nonsense.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

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