spemanig said:
Vita didn't have console multiplats, so portability didn't matter. The appeal of portability is being able to play multiplats untethered. If the Switch becomes known for indie games and niche japanese games, its portability won't matter either. It also didn't dock to a television. I'm not overestimating the appeal of the Switch, Curl. Respectfully, you're massively underestimating it. Your problem is that you think the Switch exists in a red ocean when, in fact, its existing in a blue ocean. No console has ever been able to do what the Switch is marketing itself as doing. That has never existed before. The Switch is introducing laptops into a market where only desktops and smartphones have ever existed. I cannot communicate its value more clearly than that. Switch beats PS4's and XBO's ass when it comes to convenience. Most people are not gaming enthisiasts, and those are the only people specs appeal to. Enthusiasts. In the market we're in not, owning a home console was the most convenient, accessible place to play most traditional video games. If the Switch gets multiplats, it will be that place. It's why laptops are more popular than desktops. It's why I'm using my laptop right now. Because I can't type this post on a desktop and I can't easily go wherever I want on a desktop. I just bought a new Macbook Pro for work. Think about that. If I care about doing computing tasks well, why would I not buy a stronger desktop? Because I don't care. A laptop is good enough for what I want to do with it, and I value the flexibility of use far more than what the added power of a stationary form factor would afford me. And I'm not alone. Most people feel that way. Most people will buy a laptop over a desktop without thinking twice because that convenience is more valuable, and that's not exclusive to computers. That dynamic has never existed before in consoles. Consoles have always been at the high end while handhelds have always been at the low end with completely different software. There has never been that laptop experience for consoles. That's the Switch's blue ocean, and that should not be underestimated. And again, its success will depend on a lot of factors. I don't think that what the Switch offers conseptually is enough. It needs good implementation. But good implementation does not mean better hardware. It means getting multiplats so that its value proposition actually has value and having that trio of success - popularity, convenience, and accessibility. |
I still think you're massively overselling the value of a device that straddles two crowded markets and offers less as a console than PS4/Xbone and less convenience than a phone for gaming on the go, but I guess the only all-knowing judge is time. Let's check back in come 2018 and see where we're at.








