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curl-6 said:
AngryLittleAlchemist said:

Wow....not to be rude but these are VERY TERRIBLE sources.

 

First of all, just like I said most of these are about the resolution. Hell, one of them is in the URL. 2 or 3 of the sources just sued the fact that the resolution was 1080p to say it was easy to develop for. And that makes a little sense - it was nearly impossible for xbox 360 and ps3 to run native 1080 on new triple a games. But that's not the same thing as engine support or OS's. 

Also, a lot of these are from indie developers(again talking about resolution). One even uses resolution and "lack of limitations on eshop" for easy development. 

One of your sources is also removed, AND TEAM NINJA partnered with Nintendo for a METROID title. Come on now. 

Did you read the sources? You have at least 5 developers right there saying Wii U is easy to develop for.

On the contrary, it seems like the most you wanted was for me NOT to read the articles. Most of them are of indie devs who have had a history of creating titles for Nintendo consoles that sold well on one of the best selling consoles of all time with some of the highest count of shovelware being successful. How is that relatable to a company like Bethesda who has never given attention from Nintendo or gotten attention from them? 

And how is a indie game comparable to a full blown triple A product? 

And yes, I did read the artciles, but in most of them the most specific they got was "it can hit 1080p well". Some were extremely non specific to the point where you got literally no info out of them at all. How is that comparable to "this switch console supports all new engines and has a less taxing os than xbox and playstation". How is that comparable? 

Come on now. This is mostly graphics talk or  talk of "thank you nintendo for not limiting my eshop indie titles". This is like trying to put a horse shoe on a panda bear, it doesn't make sense.