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AngryLittleAlchemist said:
curl-6 said:

Did you read the sources? You have at least 5 developers right there saying Wii U is easy to develop for.

On the contrary, it seems like the most you wanted was for me NOT to read the articles. Most of them are of indie devs who have had a history of creating titles for Nintendo consoles that sold well on one of the best selling consoles of all time with some of the highest count of shovelware being successful. How is that relatable to a company like Bethesda who has never given attention from Nintendo or gotten attention from them? 

And how is a indie game comparable to a full blown triple A product? 

And yes, I did read the artciles, but in most of them the most specific they got was "it can hit 1080p well". Some were extremely non specific to the point where you got literally no info out of them at all. How is that comparable to "this switch console supports all new engines and has a less taxing os than xbox and playstation". How is that comparable? 

Come on now. This is mostly graphics talk or  talk of "thank you nintendo for not limiting my eshop indie titles". This is like trying to put a horse shoe on a panda bear, it doesn't make sense.

"The game's director, Fumihiko Yasuda, told Nintendo Gamer the console was "very easy to develop for"" (Ninja Gaiden 3 dev)

“@jimmyelgringito: How was it developing the game for Wii U? Is the Wii U easy to develop for?” The coders found it easier than expected!" 

“Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.” (Darksiders II dev)

"A good thing about Wii U is that it's very easy to develop for." (Shin'en)