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Forums - Gaming - FFXV's Sales In Japan: It Is Time For Japanese Devs To Support Switch?

DonFerrari said:
burninmylight said:

Hey old chum, I learned it from the best somebody (you). But who is attacking who? All soulripper31 did was ask you to show him who is portbegging for the Wii U (a nice way of saying, "Please stop strawmanning me").

All I did was point out that people of your position keep bringing up entirely different consoles when the rest of us are talking about a specific one, as if the N64 in America was called Gamecube in Europe, or the Switch is keeping the name Wii U outside of Japan. Does that make you feel attacked? Feel free to report me then.

I don't remember taking you as an student of anything. Have I attacked you? Nope, but you know you done and recognized it.

People of which position are you saying I am?

Perhaps we bring more consoles to give context instead of wishfull thinking? And considering you got warned by a mod it doesn't seem like I was the only one seeing you dishing personal attacks.

Who have I attacked? Again, if you feel threatened, then report me.

Bringing other consoles to "give context" in this thread doesn't prove anything. The question wasn't about sales of prior FF games on Nintendo consoles. The question was whether the Switch can even handle a port of FFXVI. Past consoles have absolulely zero bearing on that. You seem to have been keeping up with the thread and everything I post, so why is that so hard to comprehend?

And I got warned for going off topic for too long, not for personal attacks. What are you attempting to do now? Go off topic... but don't worry, I won't report you. You da real MVP.



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burninmylight said:
DonFerrari said:

I don't remember taking you as an student of anything. Have I attacked you? Nope, but you know you done and recognized it.

People of which position are you saying I am?

Perhaps we bring more consoles to give context instead of wishfull thinking? And considering you got warned by a mod it doesn't seem like I was the only one seeing you dishing personal attacks.

Who have I attacked? Again, if you feel threatened, then report me.

Bringing other consoles to "give context" in this thread doesn't prove anything. The question wasn't about sales of prior FF games on Nintendo consoles. The question was whether the Switch can even handle a port of FFXVI. Past consoles have absolulely zero bearing on that. You seem to have been keeping up with the thread and everything I post, so why is that so hard to comprehend?

And I got warned for going off topic for too long, not for personal attacks. What are you attempting to do now? Go off topic... but don't worry, I won't report you. You da real MVP.

Doing a port of FF XVI... on Switch 0,6TF when they will at the same time dev for Scorpio on 6+TF seems really simple. Even better is how much 3rd party sells on Nintendo consoles, and the premise of OP that FF is selling less but associating that with PS and that putting the games on Nintendo would make sales sky high



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Nope I think FF is a dying franchise



burninmylight said:
Darc Requiem said:
burninmylight said:

It's the strawman that everybody who doesn't agree with the OP runs back to. It's like their security blanket or something.

Look at Intrisic's latest reply to me. I said the PS2 Final Fantasy games would have worked on Gamecube just fine, and what does he do? Talk about how FF7 would have never worked on N64.

Ironically Angel Studios wanted to bring FFVII to N64 but Square Enix refused.  So they approached Capcom about an RE2 port. 

Didn't know that. Don't fathom how it would have ever worked though. The largest N64 cart was 1/10th the size of a PlayStation disc.

Getting back to modern day, the standard size of a Switch card may be smaller than the capacity of a PS4 disc (which is 50GB), but it ain't 1/10th. I'd imagine optimizing compression for the Switch with modern standards and techniques is far easier than it was doing so for the N64 two decades ago. FFXV's file size on PS4 is 40GB. I'd imagine that it wouldn't be a gargantuan feat to shave off 8GB somewhere to get it on a 32GB card.

There was a lot of redundant data shared between all three discs. The pre-rendered backgrounds comprised most of the games space and they we're able to compress those greatly. Honestly, like RE2, the game would have looked better except form the FMV. 



Wyrdness said:

It wouldn't be the first time FF has shifted focus from a previous game mind you, XII did it, graphically X was better than XII and I think it had a bigger budget as well.

FF16 should hopefully cost less simply by only having 1 development cycle

I definitely think FF16 being a more self contained project would be their best move. The technology behind FF15 is sufficiently advanced enough to keep any game made with it visually competitive for the rest of the generation, and they'll be more experienced with the hardware now. If possible, i think they should aim to have FF16 released by the end of 2019. In 4 - 5 years we will almost certainly have at least a new PlayStation, and likely a new Xbox, and they may feel pressured into pushing the game's tech to whatever standards those systems set. Even if one has released by 2019, it should have been out for a short enough period of time that the smaller upgrades we see in cross-gen releases should be acceptable.



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sam987 said:
Nope I think FF is a dying franchise

I think it's a bit early to be deciding that. It's certainly possible that FF15 will be down WW over FF13 on consoles, but even if we assume that will be the case, it's hard to know how significant the gap will be. Likewise, it's possible a well put together PC version could either mitigate that gap, or put FF15 ahead. There's certainly demand for it. The PC version of FF13 managed to sell 600k~ on steam, despite releasing half a decade after the original, and quite frankly being a shit port :p



DonFerrari said:
burninmylight said:

Who have I attacked? Again, if you feel threatened, then report me.

Bringing other consoles to "give context" in this thread doesn't prove anything. The question wasn't about sales of prior FF games on Nintendo consoles. The question was whether the Switch can even handle a port of FFXVI. Past consoles have absolulely zero bearing on that. You seem to have been keeping up with the thread and everything I post, so why is that so hard to comprehend?

And I got warned for going off topic for too long, not for personal attacks. What are you attempting to do now? Go off topic... but don't worry, I won't report you. You da real MVP.

Doing a port of FF XVI... on Switch 0,6TF when they will at the same time dev for Scorpio on 6+TF seems really simple. Even better is how much 3rd party sells on Nintendo consoles, and the premise of OP that FF is selling less but associating that with PS and that putting the games on Nintendo would make sales sky high

Doing a port of FF XVI... on Switch 0,6TF

While the Switch might be in that TF range, I'd feel better talking about this once we have more concrete information. Right now, it's all rumors and speculation.  You can call this a cop out if you want, but I'd be saying the same thing if the Switch was rumored to be 60TF.

when they will at the same time dev for Scorpio on 6+TF seems really simple

Every game that comes to the Scorpio will also come to the original X1, so this is a moot point. I thought everyone knew that.

Even better is how much 3rd party sells on Nintendo consoles

And Square Enix games usually do very well on Nintendo consoles. Nintendo console owners have proven that they will support SE's efforts.

and the premise of OP that FF is selling less but associating that with PS and that putting the games on Nintendo would make sales sky high

I agree that it is not a PlayStation brand problem. It is more of a loss of consumer trust and the fact that the game is on a system that must be plugged into a wall socket at all times. But Soundwave NEVER said that putting the games on a Nintendo console would make sales "sky high." That's just hyperbole on your part. He's said over and over and over that the home console market in Japan is almost dead, and a portable console like the Switch is it's only hope for survival. You seem to read every post in the thread, so how do you keep missing this?

It's not about it being from Nintendo. If the PS4 was outselling over there and wrecking shop, this thread wouldn't exist. IF the Vita wasn't being outsold by the 3DS, then we'd be saying FF needs to come to the Vita. But the fact is that the 3DS is the most popular console there, but Japanese devs are reluctant to support it. With it looking very likely that Sony will not produce a successor to the Vita, the Switch will be the last portable console that we have left. If Japanese devs refuse to support that, then they better start brushing up on their mobile development skills. What is so hard to understand about that? You don't have to agree with it, but that doesn't mean that you have to warp the message in the process.



There is no point releasing on the switch, based on the Nintendo fans attacking Final Fantasy XV since it released its apparent Nintendo fans aren't interested in the franchise and it wouldn't sell.



Well for me FF 15 fail because this become so much western rpg and real time battle !

Both have make me not buy the game atm.

And i don't think this gonna go in Nintendo console, like monster hunter wont go on ps4..



Zekkyou said:
Wyrdness said:

It wouldn't be the first time FF has shifted focus from a previous game mind you, XII did it, graphically X was better than XII and I think it had a bigger budget as well.

FF16 should hopefully cost less simply by only having 1 development cycle

I definitely think FF16 being a more self contained project would be their best move. The technology behind FF15 is sufficiently advanced enough to keep any game made with it visually competitive for the rest of the generation, and they'll be more experienced with the hardware now. If possible, i think they should aim to have FF16 released by the end of 2019. In 4 - 5 years we will almost certainly have at least a new PlayStation, and likely a new Xbox, and they may feel pressured into pushing the game's tech to whatever standards those systems set. Even if one has released by 2019, it should have been out for a short enough period of time that the smaller upgrades we see in cross-gen releases should be acceptable.

If anything, FF XVI will cost less and take much less time to produce because S-E now have all the tools required to make such elaborate games. They will tune and improve the current engine, but they don't need to build it from scratch. 

And really... FF XII truly had better graphics than FFX. Not a generational jump, of course, but it was improved the same way that FF IX was over VIII. I don't know what Wyrd is on about. xD