KLXVER said:
DonFerrari said:
Because people only want the money of other people risks.
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Its insane. This shit might fly in Hollywood, but Im glad publishers havent given in to their demands....yet. Im afraid they might be bullied into doing it.
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They may give some, it's part of negotiations.
SvennoJ said: Interesting to see so many people side with the publishers. Perhaps thinking voice acting isn't real work? Or that they're all like Nolan North and just want to get more rich easily? Or maybe fear that if this strike is successful, artists and sound designers/composers might follow, then programmers and QA as well. Some day the era of overproduced games on the back of underpaid talent will end. Is it going to be a hard crash or a soft landing. With the general attitude of lazy developers, cheap cash ins, over priced games, I wonder how much longer this breakneck pace in the video games industry will be sustainable. |
No, it isn't about thinking it isn't real work. It's more on considering some actors are paid very low and others very high it's quite evident that talent and possible revenue to be made by the contribution of that person is what defines payment.
Union decisions only will do the cost be higher to VA and they may quite easily diminish the number of VAs in a game, higher amateurs or increase the poduction cost and see higher risk projects became scarce... all in all it would end up bitting them in the back.
How do you think most manufacturing jobs left USA and gone to China?
Games are overproduced... and where most of that production money goes? Owwwww paychecks, but they are underpaid, where does the math match?
binary solo said: I agree and disagree with Nolan North. Performance of every creative person does matter and it only serves the interests of publishers and corporate empires for different "factions" of creative people to be fighting among themselves about who deserves more. THEY ALL DESERVE MORE. I wish people would get that trough their thick skulls, especially the actors, designers and developers who are opposing this. Ultimately, if the voice actors get a better deal this can flow through in some way to the other artists in the game industry. How is what North says about if they didn't do their work his job wouldn't exist differ to moves, TV and theatre. Acting jobs in any medium only exists because other people have put in a huge amount of work before the actors get to do their performance. The part of Gollum in LOTR would not exist if Tolkien had not written the book, Peter Jackson hadn't convinced a studio to produce the movie, and he hadn't written a script that was good enough to be turned into a film, and all the SFX people hadn't done a brilliant job doing Gollum's animation. Yet Andy Serkis still gets royalties for his performance as Gollum. All the voice actors in the Disney animated movies get royalties for their voice work, that is 100% the same work as the voice actors in video games. 100% the same, they stand in a studio and read the lines. This isn't an argument about whether game VAs should get more. It's an argument about whether game VAs should get the same sort of deal as movie and TV actors. And the answer is absolutely yes they should get the same sort of deal. Should designers and developers get a better deal? Damned right the should. And I hope they band together and demand it. I've lost a bit of respect for Nolan North since he seems to suffer from a lack of vision even though he was well intentioned by acknowledging the amazing and essential work the other creative people do. Go ahead Naught Dog, make TLOU and Uncharted with computer generated "Stephen Hawking" vocals. See how that goes down. Or how about have no voices and just text dialogue? Yeah, no. Quality voice work is important in many video games it is part of the experience, and poor voice work lowers the quality of the experience. |
Deserve more based on? Perhaps the amount of companies going under because of excessive costs?
If all suposelly get a better deal the cost of production will be bigger and we'll see even more complains about companies taking less risks, more nick and dime DLCs, or higher pricetags for games.
Funny enough you brought the points on other industries... Haven't seem anyone parading that SFX professionals get their names on the cover of a movie or any high paid actor to forfeit their big paychecks so the groundwork people receives more.
It's always a "pay more using the money from another pocket".
binary solo said:
COKTOE said:
Street jockeys earn $50/hour for background chatter in my town. Bare minimum. It's a lucrative field. It's like getting paid to fart into a jar. I know people in this insustry. And I use the term industry lightly.
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Yet they may only work for half a year or less. Meaning their annual income is actually quite low. People think being paid $100 per hour is creaming it. But it seems people think these actors are working 40hrs/week 48 weeks a year on contracts that have health insurance, sick leave, annual leave etc etc. But that is not the case. Most of the time the contracts are very bare bones with no or very few benefits.
It appears you might know people in the industry, but you seem to have little understanding of the industry. You certainly seem to place no valuon the inputs of the industry, and yet people seem to value the outputs of this industry to a very high degree. Some people spend the majority of their leisure time consuming (andf paying for) the outputs of this industry, yet for some odd reason they don't think this industry has any merit. Very strange.
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The person works let's say 1/4 of a regular citizen while earning 10 per hour that of a regular folk and we should support they asking for more because???
That person would have 3/4 of his working time free to earn money on other ventures. I'm certainly you try to maximize your earnings by allocating more working hours instead of saying "I can only work 100h a year, so I should be paid 1k/h so I can only do this during the year".
Aura7541 said:
thismeintiel said:
Boy, I just love the mindset of "Oh, they're just fatcats, now, they don't know." Was Nolan North, or Brad Pitt for that matter, born an actor? Were they just put on a bunch of games and movies for no reason other than his birthright? Or did they work their asses off to get to where they are? I'll give you a hint, it's the last one.
And if they had to work their asses off to get to where they are, then so should others have to. It shouldn't just be given to them. This is the problem. The minset of give me, give me without the work. That and unions are now only concerned with giving their members higher pay and benefits just so they can make more money from union dues, even if in the end it costs their members jobs when the company goes elsewhere or shuts down.
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And here's the kicker. The gaming industry has proposed its compensation plans, but the SAG-AFTRA leaders prohibited its members from voting. Rather odd that the leaders refuse to engage in a democratic process...
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There is no democracy in unions... they only vote what they already have decided and how they decided.
Most groups act like that, the elite decide and if the others disagree they won't accept. And that is one of the reasons I'm all for individualism.