DonFerrari said:
Not only that... people demand higher payment for the work and lower prices for the products. Those don't work side by side unless they raise the productivity. And the pace both happened had only one solution, moving the production to China. iPhone isn't a chinese product, just one made in China. Yes, so explain to me how you want to solve budgets already inflated with raising the payments even more? How will they break even or take risks? |
Productivity has already been raised to the max. The only solution is what we're already seeing, less risks, shorter campaigns, extra revenue streams, dlc, subscriptions, micro payments etc. Or we could start caring less about graphics.
And yeah outsourcing is already happening
http://blogs.timesofindia.indiatimes.com/tech-deck/india-a-growing-market-for-game-development-outsourcing/
If one has any doubts about the quality of game development talent in India, one might want to look at the fact that top international studios such as Electronic Arts, Ubisoft and Zynga have already set up development centres in India.
Yet what else can you do if the consumer won't pay more while demanding ever bigger games.
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
It's not a healthy industry, and asking more money isn't a solution. Yet perhaps this strike will empower other people in the video game industry to stand up for themselves. With ofcourse the risk of getting their jobs shipped out overseas :/ The movie industry seems to have figured out a way, I think?
I don't have the answers, just takes the shine a bit of that new release knowing it probably burned out a bunch of people making it.