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SvennoJ said:
DonFerrari said:

No, it isn't about thinking it isn't real work. It's more on considering some actors are paid very low and others very high it's quite evident that talent and possible revenue to be made by the contribution of that person is what defines payment.

Union decisions only will do the cost be higher to VA and they may quite easily diminish the number of VAs in a game, higher amateurs or increase the poduction cost and see higher risk projects became scarce... all in all it would end up bitting them in the back.

How do you think most manufacturing jobs left USA and gone to China?

Games are overproduced... and where most of that production money goes? Owwwww paychecks, but they are underpaid, where does the math match?

Jobs left because people prefer to buy more cheaper Chinese products. It will go the same route with videogames, it's currently a race to the bottom. Mobile is already lost as value has eroded so much. No AAA games there.

The math doesn't match. People want to pay sale prices for new releases. It's creating a toxic industry where people are chewed up and spit out in a few years of almost constant crunch time. I don't think by far VA is facing the strain of artists and programmers, yet they're the only ones unionized. Someone has got to start the ball rolling for progress.

AA games have already vanished. Now there's indies and AAA games with ridiculous budgets which still aren't enough to hire enough people or have a more reasonable development cycle. The constant demand for bigger spectable is what's making the industry more risk averse, gamer's buying patterns is what ends up biting them in the back! No need to blame the industry, they just respond to consumer demand. Consumer expectations are unrealistic. It's very evident with VR with many people ignoring the games as too expensive, not big enough, wait for AAA games specifically produced for VR. Unrealistic.

Not only that... people demand higher payment for the work and lower prices for the products. Those don't work side by side unless they raise the productivity. And the pace both happened had only one solution, moving the production to China. iPhone isn't a chinese product, just one made in China.

Yes, so explain to me how you want to solve budgets already inflated with raising the payments even more? How will they break even or take risks?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."