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SvennoJ said:
DonFerrari said:

Not only that... people demand higher payment for the work and lower prices for the products. Those don't work side by side unless they raise the productivity. And the pace both happened had only one solution, moving the production to China. iPhone isn't a chinese product, just one made in China.

Yes, so explain to me how you want to solve budgets already inflated with raising the payments even more? How will they break even or take risks?

Productivity has already been raised to the max. The only solution is what we're already seeing, less risks, shorter campaigns, extra revenue streams, dlc, subscriptions, micro payments etc. Or we could start caring less about graphics.

And yeah outsourcing is already happening
http://blogs.timesofindia.indiatimes.com/tech-deck/india-a-growing-market-for-game-development-outsourcing/
If one has any doubts about the quality of game development talent in India, one might want to look at the fact that top international studios such as Electronic Arts, Ubisoft and Zynga have already set up development centres in India.

Yet what else can you do if the consumer won't pay more while demanding ever bigger games.
http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577
It's not a healthy industry, and asking more money isn't a solution. Yet perhaps this strike will empower other people in the video game industry to stand up for themselves. With ofcourse the risk of getting their jobs shipped out overseas :/ The movie industry seems to have figured out a way, I think?

I don't have the answers, just takes the shine a bit of that new release knowing it probably burned out a bunch of people making it.

Graphics is one part, but having the game dubbed in 10 languagues and subtitled to another 20 is another drain on the game cost.

If you think raising the salary but being unemployed is empowerement ok. This very word is totally bogus, people use it on the most silly situations.

I can assure you that asking for more money on a situation of costs already elevated and trying to pressure through unions that even the less talented get a good paycheck will have very dire results for them.

Holywood is a completely different industry. It's quite a lot harder to transfer all the production of the movies and series to bolywood, cairo or any other place (but could be done if necessary). On the other hand manufacturing was "quite easy". I don't think VG sits so far from it. They could make most of the game over in China or India and just pay the VA to dub the english lines. So in that everyone loses so VA gets paid more.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."