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Forums - Sony - Did Sony Doom the PSVR?

I don't think there is enough demand for PS VR and maybe VR in general create notable content for it. So that hurts demand for such an expensive item.

Bottomline, I anticipated getting VR off the ground was going to be an uphill battle.



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Not enough adoption so it scares away developers. Not enough developers so it scares away adoption.

I recall watching a video on VR gaming which made some good points:



SvennoJ said:
OttoniBastos said:
The lack of real games that justify the investment is what is killing VR overall.

All games i saw are glorified demos of rooms and small enviroments.
fielding88 said:
I'd have to agree that the games have prevented me from purchasing right now. The thing is, a lot of the games look good, but not $80CAD good. I'll wait until I see a great game before I drop over $600 after taxes on the headset.

Take a look around on the psn store

https://store.playstation.com/#!/en-ca/made-for-ps-vr/cid=STORE-MSF77008-PSVRREQUIREDG/1
(doubt the link works, just google psn and go to the psvr section)

Very few are CAD 80. There are a lot of glorified demos, yet there are also plenty games that are not, with big environments as well. However reviews are very sparse.

When I first went through the games list back during the release weekend, I had my eyes on the Batman VR game and the Star Trek one, and was on the fence about RIGS. But I'm still waiting on Star Trek's release, so by that time I might pull the trigger, depending on how that game looks.

I stocked up on two PS Move controllers and the PS Camera well before release, back when the Move controllers were discounted at $15 at Shoppers Drug Mart, so for me the question isn't "if" but "when."



the-pi-guy said:
Azzanation said:

I dont think you want VR to succeed unless you prefer your next console purchase to be VR only. Companies arent going to focus on 2 types of media. Its already a expensive and costly industry to be in. Comes down picking one. For me id prefer a controller anyday.

Honestly, that'd be awesome.  

Most VR games use a controller.  

Not for my liking. 

1st phase of VR use controllers. You can bet a full fledged VR console wont be using standard game controllers. Get use to that PS move because true VR experience use motion controls.



Azzanation said:
the-pi-guy said:

Honestly, that'd be awesome.  

Most VR games use a controller.  

Not for my liking. 

1st phase of VR use controllers. You can bet a full fledged VR console wont be using standard game controllers. Get use to that PS move because true VR experience use motion controls.

What is a true VR experience?

Motion controls will have limited use in VR just as in everything else. Without haptic feedback, they're only good for holding a virtual tennis racket or to point at or throw something. Holoball works, Job simulator does not. Continually putting your 'hands' through buttons, desks, walls, it just doesn't work. The standard controller can also be used for pointing (for example flash lights) or throwing motions (knocking balls around in VR worlds) Plus any cockpit game has zero use for motion controls.

Room scale VR has very limited use, it's a dead end I'm afraid. Teleporting around sucks, being stuck in a small area sucks more. People keep thinking holodeck, it's not. VR is actually better in a lot of ways if you forget about the constraint of being a person in a room.

I've just been playing Pinball FX2 again. I had never though VR would add anything to playing pinball. I was wrong, it's awesome.




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Setting my strong dislike of VR aside. Sony made the same mistake SEGA did. Too much hardware at once. SEGA in a short amount of time released and was supporting SEGA CD,32X,SEGA Nomad,Pico and SEGA Saturn. Sony released 3 pieces of hardware in one year(PSVR feels like 32X all over again). That's just silly and I saw this a mile back. I am not claiming doom but when you compete with your own product you hurt your own product.



malistix1985 said:
Normchacho said:

It's nearly impossible to find in the US. Gamestop, Amazon, Target, Best Buy, Walmart, they're all sold out.

Sony would have easily sold more of them over black friday weekend but they didn't have any to sell.

 

Edit: It's selling online for upwards of $100 over retail price in the US.

Its deffenitely doing better in the US then, we had some deals here, during BF and CM but now all retailers are around the retail price, but its available in every media markt I visit and in every gamestore online and offline I checked, I cannot say for every country in europe but in Belgium and The Netherlands I know its widely available.

It's also completely sold out since launch in Japan.  I was in France and Austria recently too and you can't get one anywhere in stores. Stock problems in Germany too.  

 

 https://www.amazon.de/Sony-9843757-PlayStation-VR-4/dp/B00ULWWFIC/ref=zg_bs_videogames_31?_encoding=UTF8&psc=1&refRID=ARKG3P7PAVGPYC1CTSC9

Looks like Sony under estimated how successful this would be but at the same time they're smart not advertising it.  save the advertising until you actually need to advertise it when you're producing enough. great to see the hype is real though. 



Azzanation said:
d21lewis said:
This saddens me.

I've been playing PSVR Worlds lately and it's still amazing to me. I want VR to succeed so badly.

I dont think you want VR to succeed unless you prefer your next console purchase to be VR only.

That is the dumbest reply I've ever read in my life.



I don't know for the US, but here the PSVR was available everywhere from day one.

There was no shortage, or the shortage only lasted a day or two.

The demand wasn't that high, that's all, and it's normal, the PSVR is really expensive and not really useful, at least at the moment.

In my opinion, 750k is more than it deserved.


Now, they should focus on bringing more content, satisfy owners of PSVR, bringing in more buyers. Analysts saw the VR as some booming technology, it's not, like I always said, it's starting as a niche technology, it's going to take a long time to be wildly popular, or maybe it never will be.

And like I said countless time, Sony should stop being dumbasses, and put a Sony logo on their headset and call it the Sony VR, make it compatible with PCs.



the-pi-guy said:
DirtyP2002 said:

How can MS build, ship and sell 8 million Kinect sensors and Sony struggles to do the same with 1 million PSVRs?

Yet, they sell shitloads of PS4s / PS4 pros at the same time. They should have known that they could sell so much more.

Same for Nintendo and the NES Mini btw.
So much money to make and they just fuck it up.

 

PSVR is a very different device than Kinect.  Costs about 3 times more, and with how the other headsets performed, I'm hard pressed to find a lot of reason why they would've pushed to make millions of headsets.  I'd guess it's much more difficult to make PSVR than it was to make Kinect with the lenses and screens. 

I agree, but that is no excuse at all.

Sony was one of the biggest manufacturers of all kinds of electronics. They should be able to produce more than that.
There will be ca. 50 million PS4s sold at the end of 2016, did they really expect an attach ratio of only 1.5%? If so, their market research really sucks.

 

IMO Sony wasted a great opportunity here.



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