Azzanation said:
Not for my liking. 1st phase of VR use controllers. You can bet a full fledged VR console wont be using standard game controllers. Get use to that PS move because true VR experience use motion controls. |
What is a true VR experience?
Motion controls will have limited use in VR just as in everything else. Without haptic feedback, they're only good for holding a virtual tennis racket or to point at or throw something. Holoball works, Job simulator does not. Continually putting your 'hands' through buttons, desks, walls, it just doesn't work. The standard controller can also be used for pointing (for example flash lights) or throwing motions (knocking balls around in VR worlds) Plus any cockpit game has zero use for motion controls.
Room scale VR has very limited use, it's a dead end I'm afraid. Teleporting around sucks, being stuck in a small area sucks more. People keep thinking holodeck, it's not. VR is actually better in a lot of ways if you forget about the constraint of being a person in a room.
I've just been playing Pinball FX2 again. I had never though VR would add anything to playing pinball. I was wrong, it's awesome.







