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Forums - Sales - Watch_Dogs 2 sells only 1/5 of Watch Dogs 1 first week in UK

Good. They suckered in too many people with the first one. It makes sense that the sequel suffers. Ubisoft doesn't deserve benefit of the doubt.



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LurkerJ said:

Confirms what I already said many times.

The original Watch_Dogs is one of the most bland and forgettable games I've ever tried. It was horrible. 

That is Ubisoft's MO.

OT: Expected, exactly because of the reasons above.



ps4tw said:
Why Ubisoft decided to carry on a game IP that was hit which universal bad reviews due to poor gameplay, plenty of bugs and watered down graphics I'll never understand. Poor sales of the second was almost inevitable due to the above.

It wasn't even a completely new IP that is to say it is built on an engine which was being created for a sequel to Driver : San Francisco but that performed poorly so they changed it up and injected in the Watchdogs IP because Driver had suffered badly from IP fatigue and decline. So yeah... in a few years time we'll see another completely new driving game from Ubisoft, but where they still haven't gone back to solve their root problem, that while they can create stories which work in a universe where time travel through lots of different segments of history is a main aspect of the story, but to create a completely normal "human being" story, they just created an unlikable twat, not that unlike Tanner from the Driver games.



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The first game was kinda dissapointing..... it didnt live up to its hype (imo).

I can understand why it hasnt sold as much as they expected.
This is like if there was another "no mans sky", the name just took a bad hit.

Dont over promis and under deliver if you want a successfull game series.
Cuz even if you make the next game better, the sour taste the first left, will effect sales of the next one.



Why is it so hard for developers to understand:

1) dont target over saturation genre's of games.
2) dont do sequels to games, that dissapointed people
3) dont "over promis, under deliver" (not if you ever plan to do a sequel)
4) dont release games when the timeing isnt there. Eg. space big game titles out abit.



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Main reason why I haven't bought it is actually not mentioned above: Season Pass.

I hate when developers try to nickel and dime us, and upsell a $40 pass filled with little snippets cut out from the base game. Hopefully this season pass will bomb even harder than the game.

Anyway, with this news, I'm looking forward to picking it up for €20 around Christmas, preferably second hand.



bad date to sell that boring game.

beside first one got lot of hate.

lukily ubisoft cant make any pile of s... to franchise.



Still no PC version, impossible to compare, I don't know which one to get, sorry Übisöft! I loved the first one, but I'll still wait on Watch_Dogs 2 until I know which version is the best.

Then again, I'm just one customer. And I'm not even from the UK. =P



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JRPGfan said:

Why is it so hard for developers to understand:

1) dont target over saturation genre's of games.
2) dont do sequels to games, that dissapointed people
3) dont "over promis, under deliver" (not if you ever plan to do a sequel)
4) dont release games when the timeing isnt there. Eg. space big game titles out abit.

Agreed.

Call of Duty had the same problem, it sold worse and worse after MW3, that game started the downfall of the series. But people bought MW3 because MW2 and Blops were so good.

But publishers think because average games like Watch Dogs or MW3 sold well, the sequel will do too. This should be a lesson, if the game wasn't good, the sequel is probably not gonna sell well.



Maybe everyone is waiting for Final Fantasy XV :P