Pavolink said:
zorg1000 said:
Ya its been discussed a thousand times on this site, Wii U's failure wasnt due to these games being unappealing, it had many other issues like poor marketing/advertising, high price for what it offered & inconsistent software output.
Wii U got maybe 2-3 major releases a year with a handful of minor support titles, not enought to gain or maintain momentum. The big titles were too far and few in between and too little, too late.
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So now hardware sells software and not the other logical way? Everything to defend the unappealing Wii U library.
Keybladewielder said:
They didn't sell the console because the console itself was unappealing and overpriced in the first place.
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Software sells hardware. Not the other way.
Alkibiádēs said:
You do realize the GBA had ports of Donkey Kong Country 1-3, Super Mario Bros. 2, Super Mario Bros. 3, Yoshi's Island, Final Fantasy 4-6 and The Legend of Zelda: A Link to the Past, right? It also had remakes like Metroid: Zero Mission and Pokémon: Firered and Leafgreen. And Mario Kart: Super Circuit featered all the SNES tracks.
That's no less than 10 ports and they're some of the best selling GBA titles. Oh no, Nintendo screwed over SNES owners!
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Gba was considered a port machine.
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Yes, and it sold 81 million units despite only having half the lifetime cycle of the original Gameboy (meaning it sold a lot better than it). It also had many good original titles like Metroid: Fusion (my favorite 2D Metroid title), Fire Emblem (the first entry to be released in the West), Golden Sun, Pokémon Ruby and Saphire, The Legend of Zelda: Minish Cap (my second favorite 2D Zelda game), Mario & Luigi: Superstar Saga, Wario Land 4, Final Fantasy Tactics Advance, etc.