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Pavolink said:
zorg1000 said:

Ya its been discussed a thousand times on this site, Wii U's failure wasnt due to these games being unappealing, it had many other issues like poor marketing/advertising, high price for what it offered & inconsistent software output.

Wii U got maybe 2-3 major releases a year with a handful of minor support titles, not enought to gain or maintain momentum. The big titles were too far and few in between and too little, too late.

So now hardware sells software and not the other logical way? Everything to defend the unappealing Wii U library.

 

Keybladewielder said:

They didn't sell the console because the console itself was unappealing and overpriced in the first place.

Software sells hardware. Not the other way.

 

Alkibiádēs said:

You do realize the GBA had ports of Donkey Kong Country 1-3, Super Mario Bros. 2, Super Mario Bros. 3, Yoshi's Island, Final Fantasy 4-6  and The Legend of Zelda: A Link to the Past, right? It also had remakes like Metroid: Zero Mission and Pokémon: Firered and Leafgreen. And Mario Kart: Super Circuit featered all the SNES tracks.

That's no less than 10 ports and they're some of the best selling GBA titles. Oh no, Nintendo screwed over SNES owners!

Gba was considered a port machine.

Yes, and it sold 81 million units despite only having half the lifetime cycle of the original Gameboy (meaning it sold a lot better than it). It also had many good original titles like Metroid: Fusion (my favorite 2D Metroid title), Fire Emblem (the first entry to be released in the West), Golden Sun, Pokémon Ruby and Saphire, The Legend of Zelda: Minish Cap (my second favorite 2D Zelda game), Mario & Luigi: Superstar Saga, Wario Land 4, Final Fantasy Tactics Advance, etc.



"The strong do what they can and the weak suffer what they must" - Thoukydides