d21lewis said:
The vehicle parts were good. The story was simple but the characters were good. The gunplay was VERY good. There was just too many moments of platforming that required no skill. No way to fail. Moments that look exhilarating and dangerous but really, they aren't. I'm sure the online was good but I've never tried it.
When I think of "Game of the Year", I think of a game that's a classic. I'll return to it time and again. I don't see myself doing that with Uncharted 4 or really any 2016 game. The exceptions are so flawed, I can't give them that title, either. For what it's worth, Uncharted 4 is really polished and detailed. Naughty Dog put a hell of a lot of effort into making it something special. |
I see your point... but all UC were more or less like this on the platforming.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."










There are a couple of smaller indie titles (This is not a game for example) that stood out for me, but when it comes to the whole package U4 takes the crown 
