onionberry said:
mario runs on ios exists because that's not a real mario experience, Nintendo wants brand awareness and money, said by them. Brand awarenes to promote their brand, why they want to promote their brand, because they have a real mario experienc on their own hardware. Why would they have their own hardware if mario galaxy 3 is going to be a playstation game too? |
It looks like a "real" Mario game to me, just a 2D game with touch controls. But it looks to me to be (surprisingly) a fairly faithful take on the Mario 2D mythos and looks exactly like the console 2D Marios.
If Nintendo offered say Metroid, F-Zero, and Zelda: BOTW 4K port on Scorpio, but had a brand new Zelda for Switch at the same time and all the other Nintendo IP ... then what?
This would be similar to what they do on iOS/Android. They offer only a few of their IP, but keep the bulk of their property on their own platform. People get an apetizer of those games but can then become interested in Switch.
Could work the same way I think. Especially as Nintendo becomes more and more a global media brand with movies, theme parks, etc. A kid who owns a Playstation can see a Zelda movie, play say Breath of the Wild 4K (which of course will have been on Switch for a long time by then), become interested in the franchise and boom, now he wants a Switch for portable play.
Because Switch can function as a portable, it's no longer really in direct competetion, it's a different class of hardware, more of the successor to the hardware lines of the 3DS/Vita/PSP/DS/Game Boy, naturally evolved to have a TV out (the PSP had TV out too for certain models).
Mario Galaxy 3 could remain on Switch, and if it did come out on XBox or Playstation it would be a long while afterwards. I could see that working out well.










