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Forums - Nintendo - So Paper Mario Color Splash is a huge flop

Einsam_Delphin said:
Volterra_90 said:

Actually, there is. € lly can picture people having problems with the game if they decide not to battle, since your paint limit would be extremely low. I'm not a fan of the combat system, but you have at least one reason to battle. One more than SS xD.

 

Cloudman said:

Well, there are the hammer points, which I think was better that I increased it over the time of playing the game. The ice and fire flowers eat up a lot of paint, and there were times I would run out of it.

I found the battle system to be fun, minus kamek coming in to mess it up. I hated those moments. >: T Aside from that, there were some real fun boss battles as well.

 

Sticker Star did have reasons aswell, the issue is that the stuff you get from battles can be obtained by other means. It's the same deal in Color Splash, hammer points are essentially just more paint which is already plentiful in the field. You can beat the game without picking up a single hammer point, so for the sake of time and resources you're still better off avoiding battles (well that, and because this is by far the worst battle system I have ever seen in a videogame, but I digress). 

Combat system is not really good, and the game would be much better with the traditional Papwr Mario battle system, that's for sure. Still, I ran into some mandatory battles in Color Splash which almost totally drained all my paint. So I think that battling in this game is actually necessary. SS felt more like a waste of resources.

I can assure you though, that the writing, humour and level design of Color Splash is actually very good, and way, way better than SS. It's a damn shame I still dislike the combat system, even if they tried to fix it a bit. It would be a 9/10 game easily, not a 7.5/10 imho.



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Goodnightmoon said:

Oh yeah, let's show the bad 20% and forget about the good 80% so I can force my totally unbiased point.

And let's pretend a 76 is a horrible score just because reasons.

If you want to lie to yourself and claim that Nintendo is still pumping great title after great title then more power to you. Ignore every lemon even if they are charging full retail price. Why should we even bother holding the corporation to any kind of quality standard. Who can blame Nintendo for trying to make a quick profit off the back of their fans with all these shitty games. As long as they slap Mario on it, we should be greatful to Nintendo, Right?

If it's a major holiday release from Nintendo, it's suppose to be AAA title from AAA developer. Have you even played all the game in the series and experience the decline since Paper Mario? Paper Mario when it was release was getting high 90's review but was a big let down from what everyone wanted Super Mario RPG 2. Same thing is happening with the Mario & Luigi series, clearly Nintendo is reducing the development time and release rushed game that don't have the polish and appeal from previous game in the series. 

I'm not pretending a 76 is a horrible score, I just know that Nintendo is capable of making a high  90's game but instead in order to make a quick profit Nintendo is giving us a game with a 76 score. 

 

 



Ultrashroomz said:

I just find it downright hilarious that Nintendo made this to advertise Color Splash

As if comparing the game to an actual success will magically garner sales.

lol Is this real?



I want Mario RPG 2 instead of Paper Mario.



etking said:
I want Mario RPG 2 instead of Paper Mario.

Super Mario RPG has already received spiritual successors in the form of the Mario & Luigi series and at least the first couple of entries of the Paper Mario series (Paper Mario arguably more than Mario & Luigi). Although Super Mario RPG is one of my favorite games ever, I can respect that it acted as a springboard for future Mario RPGs instead of becoming its own series.



 

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LuckyTrouble said:
Cloudman said:

I agree there are games I agree are good on their own, but not as part of their series, but Color Splash is not one of those. I find it to be a great game, just overallm and def one fitting the Paper Mario name.

And I have an issue with companies listening to what fans want because it would just be stifling overall, creatively. There wouldn't be more experimentation, more interesting ideas, and probably wouldn't be enjoyable for developers, creatively. Also, it's just hard to tell what people want when sometimes they don't even know what they want. If game series continued being the same thing over and over, there runs the risk of being stale. I've had issues with games being weak in their series because of this reasons, later Megaman games being weak because it was more of the same, as well as the New Super Mario Bros games.

I think it's great Nintendo continues experimenting with their games, as they try out new ideas, but shake the formula of standard genres.

The thing is, Paper Mario was an RPG series, was successful as an RPG series, and was immensely praised as an RPG series. Wanting to shake that up a little is fine and great, and I get that. You don't want to make the exact same game in a different locale. It's why we got Super Mario Sunshine instead of a standard platforming followup to Super Mario 64. It's why we got the Galaxy games instead of using mechanics too similar to Super Mario Sunshine. It's why we got Super Mario 3D World at all. The difference between Nintendo experimenting with their core Mario games and Paper Mario is that they experiment incrementally with platformer Mario. We don't get anything too drastic, with key gameplay components finding their way into each iteration and with the core gameplay staying relatively the same. The New Super Mario Bros bit would have surprised me, but it was cheap and easy enough until it started getting stale for everybody.

With Paper Mario, Nintendo thought they should avoid making another somewhat challenging RPG on the Wii and gave us Super Paper Mario to appeal to the more casual audience. An understandable move, and forgiveable as a single entry. The fact that they didn't bother crafting a Paper Mario to appeal to their existing fanbase was a little bit irksome, but hey, they offered a chance to redeem themselves with the 3DS. Then they decided to just toss out the rulebook and make a random game while slapping Paper Mario on it to try to get sales on their soulless craptastic game. Did they learn from that mistake? Sort of I guess? They at least got the world bit back to around TTYD standards in Color Splash, but they decided one of the critical complaints of the panned Sticker Star, the combat, was totally okay and brought it right on back in a slightly tweaked way.

Experimentation should be gradual, and huge experimentation should not use IPs existing in a different genre to try to push sales on an iffy idea. That is a waste of a formerly popular IP, slowly pushed towards the grave by Nintendo's hand alone, and leaves Paper Mario with no real identity. He's just another Mario getting tossed into whatever weird idea Nintendo comes up with that another character doesn't really fit.

I don't really see any issue with the dev team experimenting with the Paper Mario series, especially if they want to, and I don't think that takes away Paper Mario's identity away either. It's not the RPG elements that does it, but it is a part of it. The main identity of the series is its paper craft art style, funny writing and interesting world, which Color Splash definitely has. I can't speak for SPM or SS, since I didn't play those, but Color Splash feels like a Paper Mario to me.



 

              

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Einsam_Delphin said:
Volterra_90 said:

Actually, there is. I really can picture people having problems with the game if they decide not to battle, since your paint limit would be extremely low. I'm not a fan of the combat system, but you have at least one reason to battle. One more than SS xD.

 

Cloudman said:

Well, there are the hammer points, which I think was better that I increased it over the time of playing the game. The ice and fire flowers eat up a lot of paint, and there were times I would run out of it.

I found the battle system to be fun, minus kamek coming in to mess it up. I hated those moments. >: T Aside from that, there were some real fun boss battles as well.

 

Sticker Star did have reasons aswell, the issue is that the stuff you get from battles can be obtained by other means. It's the same deal in Color Splash, hammer points are essentially just more paint which is already plentiful in the field. You can beat the game without picking up a single hammer point, so for the sake of time and resources you're still better off avoiding battles (well that, and because this is by far the worst battle system I have ever seen in a videogame, but I digress). 

Technically you can play the game without doing overworld battles, as I've heard a reviewer say that, but I've had many moments where I'd run low on ink, even with the extra ink I earn from battles (as well as cards), so I would say it would be possible to struggle a bit if you don't battle at all. Perhaps if you just use weak and simple cards to battle, you'd get by, but then you're not really using more interesting cards and just end up having very dull battles. Plus, not battling would sort of make the game a bit dull to play. And battling feels more involving than most other RPGs do in CS, like Super Mario RPG.



 

              

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Lucas-Rio said:
onionberry said:
we don't want this paper mario, we don't want that metroid. it's simple.

Super Paper Mario wasn't an RPG and sold 3.7 millions.

Color Splash will have trouble to reach 500k at this rate.

Super Paper Mario was excellent in its own right.Personally for me it is a much superior game than the first Paper Mario.The problem with Color Splash is that it dosent do anything great.Its a series of ideas that arent good enough, with a forgetable story(or at least not on par with the other games).To put in simpler terms:Its a decent game, but not nearly as great as the first 3 games, and the sales reflect that.Simple as that.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Lucas-Rio said:

Super Paper Mario wasn't an RPG and sold 3.7 millions.

Color Splash will have trouble to reach 500k at this rate.

Super Paper Mario was excellent in its own right.Personally for me it is a much superior game than the first Paper Mario.The problem with Color Splash is that it dosent do anything great.Its a series of ideas that arent good enough, with a forgetable story(or at least not on par with the other games).To put in simpler terms:Its a decent game, but not nearly as great as the first 3 games, and the sales reflect that.Simple as that.

Kinda weird as those who've played said the writing and characters are pretty darn good. Gamexplain even put the writing close to par with the first two games. It's just mostly the battle system that is getting mixed reviews.



That's too bad. I'm having a blast with it!



1doesnotsimply