Cloudman said:
I agree there are games I agree are good on their own, but not as part of their series, but Color Splash is not one of those. I find it to be a great game, just overallm and def one fitting the Paper Mario name.
And I have an issue with companies listening to what fans want because it would just be stifling overall, creatively. There wouldn't be more experimentation, more interesting ideas, and probably wouldn't be enjoyable for developers, creatively. Also, it's just hard to tell what people want when sometimes they don't even know what they want. If game series continued being the same thing over and over, there runs the risk of being stale. I've had issues with games being weak in their series because of this reasons, later Megaman games being weak because it was more of the same, as well as the New Super Mario Bros games.
I think it's great Nintendo continues experimenting with their games, as they try out new ideas, but shake the formula of standard genres.
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The thing is, Paper Mario was an RPG series, was successful as an RPG series, and was immensely praised as an RPG series. Wanting to shake that up a little is fine and great, and I get that. You don't want to make the exact same game in a different locale. It's why we got Super Mario Sunshine instead of a standard platforming followup to Super Mario 64. It's why we got the Galaxy games instead of using mechanics too similar to Super Mario Sunshine. It's why we got Super Mario 3D World at all. The difference between Nintendo experimenting with their core Mario games and Paper Mario is that they experiment incrementally with platformer Mario. We don't get anything too drastic, with key gameplay components finding their way into each iteration and with the core gameplay staying relatively the same. The New Super Mario Bros bit would have surprised me, but it was cheap and easy enough until it started getting stale for everybody.
With Paper Mario, Nintendo thought they should avoid making another somewhat challenging RPG on the Wii and gave us Super Paper Mario to appeal to the more casual audience. An understandable move, and forgiveable as a single entry. The fact that they didn't bother crafting a Paper Mario to appeal to their existing fanbase was a little bit irksome, but hey, they offered a chance to redeem themselves with the 3DS. Then they decided to just toss out the rulebook and make a random game while slapping Paper Mario on it to try to get sales on their soulless craptastic game. Did they learn from that mistake? Sort of I guess? They at least got the world bit back to around TTYD standards in Color Splash, but they decided one of the critical complaints of the panned Sticker Star, the combat, was totally okay and brought it right on back in a slightly tweaked way.
Experimentation should be gradual, and huge experimentation should not use IPs existing in a different genre to try to push sales on an iffy idea. That is a waste of a formerly popular IP, slowly pushed towards the grave by Nintendo's hand alone, and leaves Paper Mario with no real identity. He's just another Mario getting tossed into whatever weird idea Nintendo comes up with that another character doesn't really fit.